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TITLE:VRC_Triggerとの差異 **VRC_Trigger機能対応表 [#ie2a177d] ***Trigger [#qbcc6d95] |''VRC_Trigger''|''Trigger2to3''|''備考''| |Custom|CustomTrigger|| |OnAvatarHit|OnEnterCollider|Layers =Player , PlayerLocal&br;ただし、少し挙動が違っていて、&br;物体が物理移動している必要がある| |OnAvatarHit|OnEnterCollider|Layers =Player , PlayerLocal&br;ただし、物体が物理移動している必要がある| |&size(16){OnDestroy};|&size(16){OnDestroy};|| |OnDisable|OnDisable|| |OnDrop|OnDrop|| |OnEnable|OnEnable|| |OnEnterCollider|OnEnterCollider|| |OnEnterTrigger|OnEnterTrigger|| |OnExitCollider|OnExitCollider|| |OnExitTrigger|OnExitTrigger|| |OnKeyDown|OnKeyDown|| |OnKeyUp|OnKeyUp|| |OnNetworkReady|OnNetworkReady|| |OnOwnershipTransfer|OnOwnershipTransfer|| |OnParticleCollision|OnParticleCollision|| |OnPickup|OnPickup|| |OnPickupUseDown|OnPickupUseDown|| |OnPickupUseUp|OnPickupUseUp|| |OnPlayerJoined|OnPlayerJoined|| |OnPlayerLeft|OnPlayerLeft|| |OnSpawn|OnSpawn|| |OnTimer|OnTimer|| |OnVideoEnd|OnVideoEnd|| |OnVideoPause|OnVideoPause|| |OnVideoPlay|OnVideoPlay|| |OnVideoStart|OnVideoStart|| ***Action [#sd12d9db] |''VRC_Trigger''|''Trigger2to3''|''備考''| |ActivateCustomTrigger|ActiveCustomTrigger|| |AddAngularVelocity|AddAngularVelocity|| |AddForce|AddForce|| |AddVelocity|AddVelocity|| |AnimationBool|AnimationBool|| |AnimationFloat|AnimationFloat|| |AnimationInt|AnimationInt|| |AnimationIntAdd|AnimationIntAdd|| |AnimationIntDivide|AnimationIntDivide|| |AnimationIntMultiply|AnimationIntMultiply|| |AnimationIntSubtract|AnimationIntSubtract|| |AnimationTrigger|AnimationTrigger|| |AudioTrigger|AudioTrigger|| |DestroyObject|DestroyObject|| |SetAngularVelocity|SetAngularVelocity|| |SetComponentActive|SetAnimatorActive&br;SetAudioSourceActive&br;SetColliderActive&br;SetRendererActive|対応コンポーネントのみ| |SetGameObjectActive|SetGameObjectActive|| |SetLayer|SetLayer|| |SetMaterial|SetMaterial|| |SetParticlePlaying|SetParticlePlaying|| |SetUIText|SetUIText|| |SetVelocity|SetVelocity|| |SpawnObject|SpawnObject|| |TeleportPlayer|TeleportPlayer|| |RigidBody -> SendRPC(DisableGravity)|SetUseGravity|operation=false| |&size(16){RigidBody -> };SendRPC(DisableKinematic)|SetIsKinematic|operation=false| |&size(16){RigidBody -> };SendRPC(EnableGravity)|&size(16){SetUseGravity};|operation=true| |&size(16){RigidBody -> };SendRPC(EnableKinematic)|&size(16){SetIsKinematic};|operation=true| |&size(16){VRC_Pickup -> SendRPC(Drop)};|&size(16){PickupDrop&br;};|| |&size(16){VRC_Pickup -> };SendRPC(PlayHaptics)|PickupHaptic|| |&size(16){VRC_AvatarPedestal -> };SendRPC(SetAvatarUse)|SetAvatarUse|| |VRC_ObjectSync -> SendRPC(TakeOwnership)|TakeOwnership|| |VRC_ObjectSync -> SendRPC(TeleportTo)|TeleportObject|| |VRC_Station -> SendRPC(UseStation)|UseAttachedStation|| |VRC_AudioBank -> SendRPC(Play)|UseAudioBank|Command=Play| |&size(16){VRC_AudioBank -> SendRPC(Stop)};|&size(16){UseAudioBank};|&size(16){Command=Stop};| |&size(16){VRC_AudioBank -> SendRPC(Play Next)};|&size(16){UseAudioBank};|&size(16){Command=Play Next};| |&size(16){VRC_AudioBank -> SendRPC(Shuffle)};|&size(16){UseAudioBank};|&size(16){Command=Shuffle};| **実装を見送ったもの [#q29a5f67] VRC_Triggerに存在するが、Trigger2to3に実装しなかったもの。 ***Trigger [#af9d7131] -Relay -OnDataStorageChange ***Action [#wbc58dc1] -AddDamage -AddHealth -PlayAnimation -SendRPC ⇒ 一部の機能は独立したActionとして設けている。 -SetComponentActive ⇒ 実装したかったが汎用的に作ることが難しく断念。&color(#24292e){&size(16){代表的なコンポーネントについてのみ実装。};}; ⇒ 他のコンポーネントの対応方法を[[こちらで解説>AltSetComponentActive]]。 -SetWebPanelURI -SetWebPanelVolume #br