Patch Notes 2015/06/30 のバックアップ(No.2)


General Edit

Kill the Treasure Goblins!

It seems that mischievous Treasure Goblins have snuck into the Nexus alongside the arrival of the Burning Hells. These devious creatures are intent on pilfering as much gold as they can carry, and while their numbers are yet unknown, the fortunes they've scavenged must be returned! Adventurers that manage to slay any Treasure Goblins they encounter during the Eternal Conflict will be handsomely rewarded. A Treasure Goblin will do anything in its power to evade those it deems hostile, so dispose of these timid beings swiftly, lest they open a portal and slip away!

   Players will receive a Special Event Quest titled: “Kill a Treasure Goblin!” each day during the Eternal Conflict event.
       Before the start of a match, any players with an active Special Event Quest will cause a Treasure Goblin to spawn at a random location near their team’s Core.
       Kill the Treasure Goblin before the pregame timer reaches 0, or it will open a portal and escape the Battleground.
       Any players with an active Special Event Quest that manage to kill a Treasure Goblin before it escapes will receive 100 Gold for their efforts at the end of the match.
       Treasure Goblins may spawn on any Battleground, in any matchmaking game mode (Versus A.I., Quick Match, Hero League, Team League).
       This Special Event Quest is available to all players, whether or not they’ve unlocked Daily Quests by reaching Player Level 6.
       While players are invited to kill as many Treasure Goblins as they can, this Special Event Quest can only be completed once per day. Incomplete Quests do not stack.

New Portrait Rewards

   Facebook Portrait
       The Heroes of the Storm Facebook Page has reached 1 Million Likes! To help celebrate this social media milestone, all players who log in to the game before our next major patch arrives will receive a new, Facebook-themed portrait. Thank you for your support!
   Golden Tiger Portrait
       Any players that redeem the Golden Tiger Mount key found in the Heroes of the Storm Starter Pack will receive an exclusive new Golden Tiger portrait.
           This portrait will also be retroactively granted to players who redeemed their Golden Tiger Mount key prior to today’s patch.

New Battleground

Heroes_BoELoadScreen_Thumb_700x350.png

The conflict between the High Heavens and the Burning Hells has spilled into the Nexus, breeding a new Battleground that is equal parts righteous and wicked. Angels, Demons, and now Heroes clash in ceaseless combat in their struggle for dominance over the Battlefield of Eternity.

   Battlefield of Eternity is a two-lane Battleground featuring two massive Immortals that battle endlessly at its center, and teams must compete to defeat the opposing Immortal.
   Once its foe has been toppled, the victorious Immortal will be restored to full Health, and proceed to seek out enemy Structures, attacking down the lane with the most remaining defenses.
   An attacking Immortal will also gain a Shield, proportionate to the amount of Health it had remaining at the end of the battle.
       The Immortal will perform ranged attacks, which each consume a portion of its Shield. Taking damage will also drain the Immortal’s Shield.
       Once its Shield has been expended, the Immortal will only attack at melee range.

New Mercenaries

   Fallen Shaman
       These malformed demons never stray too far from a pack of Fallen Hounds, and will quickly resurrect any Hounds that are killed in combat. Those who value their souls would be wise to first destroy the Shaman before targeting its Hound companions.
   Khazra
       The half human, half goat creatures that inhabit Battlefield of Eternity are tough, ranged attackers that won’t hesitate to rain spears on their foes. Defeat the Khazra at their camps to harness their destructive appetite before the enemy team.

New Battleground, More Often

   Starting today, the pool of Battlegrounds available in all modes, except Custom Games, will be temporarily limited to the following:
       Battlefield of Eternity
       Sky Temple
       Tomb of the Spider Queen
       Cursed Hollow
   This has been done to increase the frequency with which players encounter the new Battleground, Battlefield of Eternity.
   During this time, players can still select and play on any Battleground they wish using Custom Games.
   All Battlegrounds, including Battlefield of Eternity, will once again be made available for play in all matchmaking game modes on Tuesday, July 7.

New Hero

The Butcher has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of this terrifying new Assassin’s Abilities.

Trait

   Fresh Meat
       Nearby Minions and Heroes drop meat when they die. Pick up meat to gain a 1% bonus to Basic Attack damage, up to a maximum 25%. All meat is lost upon death.

Basic Abilities

   Hamstring (Q)
       Deal damage and slow enemies by 50%, fading over 2 seconds. Your next Basic Attack will strike immediately.
   Butcher’s Brand (W)
       Deal damage to an enemy, and cause your Basic Attacks against the branded target to heal you for 75% of the damage done for 5 seconds. Healing doubled versus Heroes.
   Ruthless Onslaught (E)
       Charge at an enemy, becoming Unstoppable and gaining Movement Speed. If you reach the target, they take damage and become stunned for 1 second.

Heroic Abilities

   Lamb to the Slaughter (R)
       Throw a hitching post that attaches to the nearest enemy Hero after a 1 second delay. This deals damage, and chains the enemy to the post for 4 seconds.
   Furnace Blast (R)
       After a 3 second delay, fire explodes around you, dealing massive damage to enemies in the area. Furnace Blast can be cast while using Ruthless Onslaught.

Art

General

   Many Hero and Mount preview panels in the Shop have received updated camera angles, as well as additional lighting polish.
   AOE Cursors have received additional polish.

Battlegrounds

   Various Battleground assets have received additional visual polish.
   Various Battleground assets have received additional optimization to help improve performance.
   Lighting during the map event on Garden of Terror has been changed to improve overall visual quality and clarity.
   The range indicator for the Dragon Knight’s Savage Charge has received visual polish.

Heroes, Abilities, Mounts, and Skins

   Heroes
       Brightwing’s in-game Hero portrait has received animation polish.
   Hero Abilities
       Various Hero Abilities have received additional optimization.
       Brightwing has received updated art and visual effects to coincide with her Talent rework.
       The range indicator art for several Hero Abilities and Talents have received visual polish:
           Azmodan – March of Sin (Talent)
           Falstad – Lightning Rod (W)
           Rehgar – Earthbind Totem (E)
           Tychus – Drakken Laser Drill (R)
           Uther – Blessed Champion (Talent)
           Valla – Strafe (R)

Shop

Bundles

   New Bundles
       The Fresh Meat Bundle has been added to the in-game Shop for a limited time.
   The following Bundles have been removed from the in-game Shop:
       Winter Veil Complete Bundle
       Winter Veil Jaina Bundle

Heroes

   The Butcher has been added to the in-game Shop!

Mounts

   New Mounts
       Butcher’s Beast – This Mount is available exclusively by purchasing the Fresh Meat Bundle.
   The following Mounts have been removed from the in-game Shop:
       Cyber Wolf
       Dire Wolf
       Reign-deer

Price Changes

   Murky’s prices have been reduced to 7,000 Gold and $8.49 USD.

Skins

   A Master Skin has been added for The Butcher.
   The Iron Butcher Skin has been added to the in-game Shop.
   The following Skins have been removed from the in-game Shop:
       Great-father Rehgar
       Winter Veil Jaina

Sound

General

   Even the music that plays while viewing the out of game menus has taken a foreboding turn with the Eternal Conflict’s fierce arrival to Heroes of the Storm.
       Enable music in the Sound Options menu (or press CTRL+M) to listen as the sounds of Sanctuary clash with those of the Nexus.

Battlegrounds

   New music has been added for the Battlefield of Eternity Battleground.
   In-game music for the Sky Temple, Tomb of the Spider Queen, and Garden of Terror Battlegrounds has been updated.

User Interface

General

   Notifications that appear near the top-right corner of the out-of-game menus, such as party invitations and promotional rewards, have received updated art.

Hero Progression

   Several Hero Level rewards have been slightly altered:
       Hero Level 9 -- A new 750 Gold reward has been added.
           This Gold reward will also be retroactively granted to players for each Hero that reached level 9 prior to today’s patch.
       Hero Level 15 -- Reward reduced from 1,250 to 1,000 Gold
       Hero Level 20 -- Reward reduced from 2,500 to 2,000 Gold
           Players will not lose any Gold that had already been earned by reaching Hero Levels 15 or 20 prior to today’s patch.

In-Game UI

   Tab Score Screen
       The Healing column on the in-game Stats Screen (TAB) has been reworked, and renamed to the Role column.
           The Role column will track healing done by Support Heroes, as well the total amount of damage taken by Warriors during a game.
       The Siege Damage column will no longer track damage dealt to uncaptured Mercenaries or other neutral units.

Quest Log

   A Special Event Quests section has been added to the Quest Log.
       When a Special Event is taking place, any available Special Event Quests will appear in this section of the Quest Log.
       Special Event Quests will display any requirements needed to complete them in the Quest Log.
       Much like a normal Daily Quest, players will be notified when they complete a Special Event Quest on the end-of-game Score Screen.
   In order to better support Special Event Quests, the Quest Log has been enabled for all Heroes of the Storm players, whether or not they’ve unlocked Daily Quests by reaching Player Level 6.
       Daily Quests will remain disabled for players that have not reached level 6, but they can still click the Quest Log to view an active Special Event Quest, or their player progress.

Rejoin System

   Players will no longer receive notifications via chat messages or announcer voiceover when an enemy disconnects from, or rejoins a game in any matchmaking mode.
       However, players in Custom Games will still be notified when enemies disconnect or rejoin.
       Players will still be notified when an ally leaves or rejoins a game, though notification frequency has been reduced in situations where a teammate repeatedly disconnects and rejoins a game.

Shop

   Featured Tab
       The Featured tab will no longer hide items that a player already owns.
       The “Hide Owned” checkbox has been added to the Featured Tab, and can be used to hide items on the Featured tab that the player already owns.
   Item Preview Panes
       Preview panes in the Shop once again indicate Gold prices where relevant.
       The “Rare Skin” label has been removed, and Hero Skins are now categorized as follows: Skin, Epic Skin, Legendary Skin.
   Item About Pages
       Items that a player does not already own will now indicate when they are part of a Bundle Pack that is currently available in the Shop.
           Click the View button on an individual item’s page to check out the Bundle Pack associated with that item.
       Items and Bundles that have been placed on sale will now list the original price, sale price, and discount percentage on the purchase button itself, rather than above the purchase button.

Design & Gameplay

General

   The difficulty ratings for many Heroes have been updated to better reflect their ease of play.
   The rings found under Heroes in-game have been scaled to more closely match their hitboxes.
   Skillshots and Abilities that use an arc pattern will now display their range when hovering the cursor over the associated button on the Ability hotbar.
   Several Abilities were unintentionally providing brief moments of Unstoppable behavior during use. The following Abilities no longer provide Unstoppable:
       Chen -- Flying Kick (Q)
       Falstad -- Barrel Roll (E)
       Illidan -- Dive (Q)
       Illidan -- Sweeping Strikes (with the Unbound talent) (W)
       Kerrigan -- Ravage (Q)
   A number of Hero Abilities were not intended to completely Stun enemy targets. In these cases, Stuns have been converted to Dazes, which act similarly, but will no longer interrupt Abilities that can be channeled while the Hero is moving.
       For example: Dazing Valla will not stop her from channeling Strafe.
       The following abilities will now Daze, rather than Stun, enemy Heroes:
           Brightwing -- Emerald Wind (R)
           Chen -- Wandering Keg (R)
           E.T.C. -- Face Melt (W)
           Falstad -- Mighty Gust (R)
           Kerrigan -- Primal Grasp (E)
           Raynor -- Penetrating Round (Q)
           Sgt. Hammer -- Concussive Blast (W)
           Tychus -- Frag Grenade (W)

Battlegrounds

Haunted Mines

   Players may now use queued movement commands (Shift + Right-click) to enter/exit the Mines, and continue moving on the level they are traveling to.

Talents

New Talent: Vampiric Strike

   This is a new version of Vampiric Assault
       Basic Attacks heal for 25% of the damage dealt to the primary target
       Vampiric Assault has not been changed

Blood for Blood

   No longer slows the target
   Damage decreased from 15% to 10% of the target’s maximum Health
   Heal amount increased from 100% to 200% of damage dealt

Conjurer’s Pursuit

   Initial +0.5 Mana Regeneration removed
   Each Health Globe now grants +0.1 Mana Regeneration

Envenom

   Duration increased from 5 to 10 seconds, but damage has not been changed

Promote

   Minions no longer gain 300% increased Health and 100% increased damage
       Instead, the targeted Minion now takes 75% reduced damage from non-Heroic targets, and deals 100% bonus damage to non-Heroic targets

Protective Shield

   Now Shields for 15% of the target’s maximum Health

Regeneration Master

   Initial +4.0 Health Regeneration removed
   Each Health Globe now grants +1.5 Health Regeneration

Spell Shield

   Duration increased from 2 to 3 seconds

Assassin

Illidan

   Metamorphosis (R)
       Radius decreased by 25%
       Damage decreased from 200 (+10 per level) to 20 (+4 per level)
           Check out the recent Patch Preview blog for more information about this change

Jaina

   Sprint (Talent) removed
   Water Elemental (R)
       Can now be re-targeted after Jaina is killed

Kerrigan

   Ultralisk (R)
       Can now be re-targeted after Kerrigan is killed

Nova

   Holo Decoy (E)
       Nova’s allies will now see Minion-sized Health bars for her Holo Decoys

Raynor

   Raynor’s Raiders (R)
       Can now be re-targeted after Raynor is killed

Tychus

   Basic Attack range increased to match that of other ranged Heroes
   Frag Grenade (W)
       Melting Point (Talent)
           Damage changed from 120 (+50 per level) to 200 (+30 per level)
   Drakken Laser Drill (R)
       Can now be re-targeted after Tychus is killed

Zeratul

   Vampiric Strike (Talent) added at Level 4
   Vampiric Assault (Talent) removed

Specialist

Abathur

   Symbiote (Q)
       Carapace (E)
           Networked Carapace (Talent)
               Carapace now always Shields nearby Minions and Mercenaries, regardless of Symbiote’s target

Azmodan

   General of Hell (Trait)
       Bound Minion (Talent)
           The targeted Minion no longer gains 300% increased Health and 100% increased damage
           Instead, the Minion now takes 75% reduced damage from non-Heroic targets, and deals 100% bonus damage to non-Heroic targets   
Return

Murky

   Living the Dream (Talent)
       Initial Ability Power bonus decreased from 10% to 5%
   Slime (Q)
       Damage increased from 55 (+6 per level) to 56 (+6.2 per level)
   Pufferfish (W)
       Damage increased from 130 (+35 per level) to 134 (+36 per level)
Return

Nazeebo

   Corpse Spiders (Q)
       Leaping Spiders (Talent)
           Improvements have been made which will help Corpse Spiders better leap to their targets, as well as stick to their targets more effectively

Sylvanas

   Black Arrows (Trait)
       Unstable Poison (Talent)
           Players can no longer be damaged by multiple instances of Unstable Affliction that are inflicted at the same time
   Possession (R)
       Possession’s functionality has been reworked
       Possession now has 7 charges, with a 12 second recharge time
       Converting a normal Minion consumes 1 charge, and Catapults consume 5 charges
       Minions affected by Possession no longer gain bonus Health
       Dark Lady’s Call (Talent) has been reworked
           Now increases the maximum number of charges by 3, and decreases the recharge time by 4 seconds
           Converting enemy Mercenaries costs 5 charges
   Wailing Arrow (R)
       Damage decreased from 200 (+20 per level) to 140 (+18 per level)

The Lost Vikings

   The Lost Vikings have received significant Talent changes.
   Olaf’s out of combat healing reduced from 10% to 5% of his Health per tick.
   Erik’s Movement Speed reduced by approximately 5%
   Fast Restart (Trait) removed
   New Trait: Viking Hoard
       Gather Regeneration Globes to permanently increase The Lost Vikings' Health Regeneration by 0.5 per second
   Go Go Go! (Z)
       Movement Speed reduced from 40% to 30%
   Longboat Raid (R)
       Duration increased from 12 to 15 seconds
       Damage per second reduced from 30 (+14 per level) to 25 (+11 per level)
       Mortar (Q)
           Will no longer instantly explode when self-cast, or when cast very close to the Longboat
   Talents
       Level 1
           Viking Hoard has been removed and repurposed as The Lost Vikings’ new Trait.
           Spy Games
               Time needed to enter Stealth reduced from 5 to 3 seconds
           New Talent (Level 1): Explosive Attacks
               Baleog’s Basic Attacks deal 100% splash damage to non-Heroic targets
           New Talent (Level 1): Viking Bribery (E)
               The Lost Vikings earn Viking Bribery charges from nearby Minion deaths, up to a maximum of 100
               Use 40 charges to order the nearest Viking to bribe a Mercenary
               All Vikings can earn charges, but each Minion death only grants 1 charge
       Level 4
           Hardheaded Redhead removed
           Pain Don’t Hurt
               Healing received is now doubled for damage dealt against Heroes
           It’ a Sabotage!
               Erik’s Basic Attacks also deal 100 (+10 per level) damage over 10 seconds against Structures; this effect does not stack
           Spin to Win! (Q) moved from Level 4 to Level 7
               Cooldown reduced from 12 to 10 seconds
               Damage reduced from 50 (+10 per level) to 42 (+9 per level)
       Level 7
           Erik the Swift moved from Level 7 to Level 4
               Now also increases Erik’s base Movement Speed by 10%.
           Jump! (W) moved from Level 7 to Level 13
       Level 13
           Speedrun! removed
           Impatience Is a Virtue moved from Level 13 to Level 16
           New Talent (Level 13): Nordic Attack Squad (W)
               Activate to cause each Basic Attack to deal 1% of an enemy Hero’s Health as damage for 5 seconds. 30 second cooldown
       Level 16
           Executioner added at level 16
           64 KB Marathon
               No longer causes The Lost Vikings to become Unstoppable during Go Go Go!, and instead removes Slows and Roots
               Movement Speed bonus decay rate reduced from 10% to 5% per second for 4 seconds.
           Norse Force! (Q) moved from Level 16 to Level 7
               The Hotkey for this Ability has been changed from E to Q
               Duration reduced from 7 to 4 seconds
               Cooldown reduced from 60 to 30 seconds
               Shield amount reduced from 100 (+20 per level) to 40 (+10 per level)
       Level 20
           The Sequel
               Now reduces The Lost Vikings' death timers by 50%

Zagara

   Infest (Talent)
       The 400% damage bonus now only applies to the targeted Minion’s attacks against non-Heroic targets
   Hunter Killer (W)
       If a Hydralisk’s primary target moves out of sight or range, it will chase until reaching the target’s last known location.
           If the target cannot be found, the Hydralisk will now travel to the nearest lane and push for its remaining duration
       If a Hydralisk’s primary target dies, the Hydralisk will now travel to the nearest lane and push for its remaining duration
       Mutalisks spawned by Zagara’s Mutalisk Talent will also function this way

Support

Brightwing

   Brightwing has received significant updates.
   Scouting Drone (Talent) removed
   Envenom (Talent) removed
   Promote (Talent) removed
   Protective Shield (Talent) removed
   Calldown: Mule (Talent) removed
   Sprint (Talent) removed
   Soothing Mist (Trait)
       Regenerative Rains (Talent) has been removed
       Gust of Healing (Talent) has been removed
       New Talent (Level 1):  Unfurling Spray
           Increases Soothing Mist's range by 33%
       New Talent (Level 7):  Mistified
           Each Basic Ability cast reduces Soothing Mist’s cooldown by 1 second
       New Talent (Level 20):  Revitalizing Mist
           Healing with Soothing Mist increases the Healing from the next Soothing Mist by 25% for 6 seconds; stacks up to 3 times
   Phase Shift (Z)
       Phase Shield (Talent) moved from Level 13 to Level 7
           Duration increased from 3 to 20 seconds
       New Talent (Level 1):  Hyper Shift
           Every time Soothing Mist Heals an allied Hero, Phase Shift’s cooldown is reduced by 2 seconds.
       New Talent (Level 4):  Peekaboo!
           Teleporting to an ally using Phase Shift grants vision and reveals Stealth in a large area for 6 seconds.
   Arcane Flare (Q)
       Range reduced from 9 to 8
       Inner area damage changed from 70 (+16.5 per level) to 80 (+11 per level)
       Outer area damage changed from 35 (+10.75 per level) to 40 (+8 per level)
       Arcane Precision (Talent)
           Inner area damage bonus increased from 33% to 50%
       Sticky Flare (Talent)
           Slow amount increased from 30% to 40%
       New Talent (Level 4):  Arcane Barrage
           Increases Arcane Flare’s range by 50%
       New Talent (Level 7):  Dream Shot
           Reduces Arcane Flare’s cooldown by 1 second for each enemy Hero hit by the outer radius, and 3 seconds for each hit by the inner radius
   Polymorph (W)
       Duration reduced from 2 seconds to 1.5 seconds.
       Damage removed from the base Ability
       Now also slows the target’s Movement Speed by 20%
       Sticky Powder (Talent) has been removed
       New Talent (Level 4):   Unstable Anomaly
           When Polymorph ends, deal 60 (+10 per level) damage to the target and all nearby enemies
       New Talent (Level 16):  Greater Polymorph
           Increases Polymorph’s duration by 1 second
   Pixie Dust (E)
       Anti-Magic Powder (Talent) has been removed
       Shield Dust (Talent) has been redesigned
           Moved from Level 1 to Level 13
           Pixie Dust now reduces incoming Ability damage by 50%
       New Talent (Level 4):  Manic Pixie
           When Soothing Mist heals an ally that is affected by Pixie Dust, that ally is healed for an additional 30 (+10 per level) Health over 4 seconds
       New Talent (Level 13):  Pixie Boost
           Pixie Dust now grants a 50% bonus to Movement Speed, decaying to 20% over 1.5 seconds
       New Talent (Level 16):  Bouncy Dust
           Pixie Dust bounces to another nearby ally upon impact
   Blink Heal (R)
       Ysera's Blessing (Talent) removed
       New Talent (Level 20):  Double Wyrmhole
           Blink Heal can be cast a second time on a different target within 2 seconds without consuming a charge

Li Li

   Kung Fu Hustle (Talent)
       Cooldown reduction lowered from 200% to 150%
   Blinding Wind (E)
       Affected targets now miss all Basic Attacks throughout Blinding Wind’s duration.
       Duration reduced from 4 to 2 seconds
       Lingering Blind (Talent)
           Now increases Blinding Wind's duration by 50%

Malfurion

   Malfurion has received significant updates
   Conjurers Pursuit (Talent) removed
   Protective Shield (Talent) removed
   Healing Ward (Talent) removed
   Battle Momentum (Talent) removed
   Cleanse (Talent) added at Level 7
   Elune’s Grace (Talent) moved from Level 7 to Level 4
       Now increases the range of each Basic Ability by a flat 30%
   Innervate (D)
       Time during which Mana Regenerates reduced from 10 to 5 seconds
       Now Regenerates 15% of the target’s maximum Mana, rather than a flat amount
       Shan’do’s Clarity (Talent) moved from Level 4 to Level 1
           No longer increases the target’s Mana Regeneration rate
       Versatile (Talent) functionality reworked
           No longer increases the target’s Attack Speed
           Increases Innervate’s Mana return from 15% to 25%
   Regrowth (Q)
       Mana cost decreased from 75 to 60
       Healing increased by 5%
       Harmony (Talent) has been redesigned
           If Moonfire hits a target, Regrowth's Mana cost is reduced by 10. This effect stacks, but cannot reduce Regrowth's Mana cost below 0
       Life Seed (Talent)
           Cooldown for passive Healing increased from 15 to 20 seconds
       New Talent (Level 4): Rampant Growth
           Increases Regrowth’s initial Heal amount by 20%
   Moonfire (W)
       Moonburn (Talent)
           Bonus damage against non-Heroic targets increased from 30% to 100%
           No longer affects Structures
       Full Moonfire (Talent)
           Area of effect bonus increased from 50% to 60%
       Hindering Moonfire (Talent)
           Slow amount increased from 20% to 25%
       Lunar Shower (Talent)
           Bonus damage per stack increased from 10% to 15%
   Entangling Roots (E)
       Cooldown reduced from 12 to 10 seconds
       Mana cost reduced from 75 to 65

Rehgar

   Rehgar has received significant updates
   Battle Momentum (Talent) removed
   Focused Attack (Talent) removed
   Searing Attacks (Talent) removed
   Berserk (Talent) removed
   Cleanse (Talent) added at level 7
   Farsight (Talent) moved from Level 4 to Level 7
   New Talent (Level 7): Forward Momentum
       Basic Attacks reduce Basic Ability cooldowns by 1 second.
   Ghost Wolf (Trait)
       Feral Heart (Talent)
           Health and Mana Regeneration bonuses reduced from 100% to 75%
       Shadow Wolf (Talent) moved from Level 7 to Level 4
           Stealth duration increased from 2 to 4 seconds
   Chain Heal (Q)
       New Talent (Level 16): Tidal Waves
           Reduces Chain Heal’s cooldown by 3 seconds if 3 Heroes are healed
           Can now bounce to full Health allies, but will always prefer Allies that are missing Health
   Lightning Shield (W)
       Empowering Charge (Talent)
           Basic Attack damage bonus increased from 25% to 30%
       Reactive Spark (Talent) moved from Level 4 to Level 13
           Now also reduces Lightning Shield’s cooldown by 3 seconds
       Earth Shield (Talent)
           Shield amount reduced from 100 (+21 per level) to 75 (+18 per level)
       Stormcaller (Talent) moved from Level 13 to Level 4
           No longer reduces Lightning Shield’s cooldown
           Now increases Lightning Shield’s duration by 2 seconds
           Mana cost reduction lowered from 50% to 40%
   Earthbind Totem (E)
       Slow now applies and fades faster, which should help it feel more responsive to players in the Totem’s area of effect
       Lightning Totem (Talent) removed
       Colossal Totem (Talent)
           No longer increases Earthbind Totem’s Health
           Now also increases cast range by 50%
       Earthgrasp Totem (Talent)
           No longer increases cast range
   Ancestral Healing (R)
       Cooldown increased from 60 to 70 seconds

Tyrande

   A number of Tyrande’s Talents have been rearranged within their existing tiers in order to better accommodate players with locked Talents

Warrior

Anub'arak

   Scarab Host (Trait)
       Beetle Movement Speed reduced by approximately 16%
       Beetle damage reduced from 8 (+2 per level) to 7 (+1.8 per level)
   Locust Swarm (R)
       Damage reduced from 20 (+8 per level) to 16 (+6.4 per level)

Johanna

   Shield Glare (E)
       Affected targets now miss all Basic Attacks throughout Shield Glare’s duration.
       Blind duration reduced from 4 to 1.5 seconds

Stitches

   Slam (W)
       Mana cost reduced from 55 to 45
   Devour (E)
       Mana cost reduced from 75 to 65
       Cooldown reduced from 30 to 24 seconds

Tyrael

   Vampiric Assault (Talent) removed
   Vampiric Strike (Talent) added at Level 4
   Judgment (R)
       Can no longer be cast on non-Heroic targets