ステータス関連のソースコード の変更点
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---- Configs.js Game_System.prototype.createMainData = function() { var lv = 1; #br var str = 1; var dex = 1; var con = 1; var spd = 1; var luk = 1; #br var hp = 102; var hungry = 101; #br $gameSystem.mainData = [lv, hp, hungry, str, dex, con, spd, luk]; $gameSystem.equipsData = [0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0]; $gameSystem.finalData = [0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0]; #br $gameSystem.mainDataExt = []; #br $gameSystem.ScData = [0, 0, 0, 0]; $gameSystem.gTimer = 72000; #br $gameSystem.saveTimer = 600; $gameSystem.apiTimer = 600; $gameSystem.extTimer = 600; #br //$gameSystem.GlobalSaveAt = 0; //$gameSystem.GlobalLastAt = 0; $gameSystem.GlobalcurrentAt = 0; #br $gameSystem.GameCounts = [0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0]; #br $gameSystem.currentLifeObj = null; #br this.refreshMainData(); }; #br Game_System.prototype.createSupporterData = function() { $gameSystem.actJobData = [0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0]; $gameSystem.actFriendly = [0,0,0]; $gameSystem.actFriendlyLV= [0,0,0]; $gameSystem.actMaxJobLV = [5,5,5]; $gameSystem.expTable= [60, 60, 60, 60]; }; #br Game_System.prototype.paramMaxHp = function() { return 100000; }; #br Game_System.prototype.paramMaxHungry = function() { return 10000; }; #br Game_System.prototype.paramMaxStatus = function() { return 1000; }; #br Game_Party.prototype.maxItems = function(/*item*/) { return 100000000000000000; return 100000000000000000; }; #br Game_System.prototype.convertNumber = function(n) { if(typeof n === "number"){ ; }else{ return n; } var n = n+""; var p = ""; var t = n.replace(/(\d)(?=(\d{3})+(?!\d))/g, '$1,'); var a = []; #br a = t.split(','); if(a.length <= 1){ return a[0]; } #br if(a.length <= 2){ var f = n * 0.001; f = f.toFixed(2); p = "K"; return f+p; } #br if(a.length <= 3){ var f = n * 0.000001; f = f.toFixed(2); p = "M"; return f+p; } #br if(a.length <= 4){ var f = n * 0.000000001; f = f.toFixed(2); p = "B"; return f+p; } #br if(a.length <= 5){ var f = n * 0.000000000001; f = f.toFixed(2); p = "T"; return f+p; } #br if(a.length <= 6){ var f = n * 0.000000000000001; f = f.toFixed(2); p = "Aa"; return f+p; } #br if(a.length <= 7){ var f = n * 0.000000000000000001; f = f.toFixed(2); p = "Ab"; return f+p; } #br if(a.length <= 8){ var f = n * 0.000000000000000000001; f = f.toFixed(2); p = "Ac"; return f+p; } #br if(a.length <= 9){ var f = n * 0.000000000000000000000001; f = f.toFixed(2); p = "Ad"; return f+p; } #br if(a.length <= 10){ var f = n * 0.000000000000000000000000001; f = f.toFixed(2); p = "Ae"; return f+p; } #br if(a.length <= 11){ var f = n * 0.000000000000000000000000000001; f = f.toFixed(2); p = "Af"; return f+p; } };