めも

Mon, 17 Jan 2022 20:42:24 JST (842d)
Top > めも

function Window_KotodamaCommand() {

  this.initialize(...arguments);

}

Window_KotodamaCommand.prototype.makeCommandList = function() {

	this.addCommand("いやっほぃ!", "必要実績P: 10", "kotodama", $gameVariables.value(27) >= 0);
	this.addCommand("朝なんだが!", "必要実績P: 10", "kotodama", $gameVariables.value(27) >= 10);
	this.addCommand("昼下がりの人妻!", "必要実績P: 10", "kotodama", $gameVariables.value(27) >= 10);
	this.addCommand("大人の時間です!", "必要実績P: 10", "kotodama", $gameVariables.value(27) >= 10);
	
	this.addCommand("どうも吉田です。", "必要実績P: 500", "kotodama", $gameVariables.value(27) >= 500);
	this.addCommand("山田く~ん。", "必要実績P: 500", "kotodama", $gameVariables.value(27) >= 500);
	this.addCommand("佐藤さんですか?", "必要実績P: 500", "kotodama", $gameVariables.value(27) >= 500);
	this.addCommand("俺が中山だ!", "必要実績P: 500", "kotodama", $gameVariables.value(27) >= 500);
	
	this.addCommand("元気りんりん!", "必要実績P: 1000", "kotodama", $gameVariables.value(27) >= 1000);
	this.addCommand("カルシウム足りない。", "必要実績P: 1000", "kotodama", $gameVariables.value(27) >= 1000);
	this.addCommand("右が大きいです。", "必要実績P: 1500", "kotodama", $gameVariables.value(27) >= 1500);
	this.addCommand("ゾンビつらいっすぅ~", "必要実績P: 1500", "kotodama", $gameVariables.value(27) >= 1500);
	
	this.addCommand("時は満ちた・・・", "  特別", "kotodama", $gameParty.hasItem($dataItems[1909]));
	this.addCommand("納品任せろ!", "  特別", "kotodama", $gameParty.hasItem($dataItems[1909]));
	this.addCommand("建設は得意さ!", "  特別", "kotodama", $gameParty.hasItem($dataItems[1909]));
	this.addCommand("ぶみっ!!", "  特別", "kotodama", $gameParty.hasItem($dataItems[1909]));
	
	this.addCommand("おい、おれの胸筋!", "  特別", "kotodama", $gameParty.hasItem($dataItems[1909]));
	this.addCommand("じわじわきてます。", "  特別", "kotodama", $gameParty.hasItem($dataItems[1909]));
	this.addCommand("諸君、ごきげんよう☆", "  特別", "kotodama", $gameParty.hasItem($dataItems[1909]));
	this.addCommand("おら復活しただぁ~!", "  特別", "kotodama", $gameParty.hasItem($dataItems[1909]));
	
	this.addCommand("その飯、消えるよッ!", "  特別", "kotodama", $gameParty.hasItem($dataItems[1909]));
	this.addCommand("人形怖い・・・", "  特別", "kotodama", $gameParty.hasItem($dataItems[1909]));
	this.addCommand("トレジャーハンターさ!", "  特別", "kotodama", $gameParty.hasItem($dataItems[1909]));
	this.addCommand("こいつは夢物語だ!", "  特別", "kotodama", $gameParty.hasItem($dataItems[1909]));
	
	this.addCommand("ヤッホー 僕だよ!", "必要実績P: 10", "kotodama", $gameVariables.value(27) >= 10);
	this.addCommand("食うか寝るか悩む☆", "必要実績P: 10", "kotodama", $gameVariables.value(27) >= 10);
	this.addCommand("食え!", "必要実績P: 10", "kotodama", $gameVariables.value(27) >= 10);
	this.addCommand("寝ろ!", "必要実績P: 10", "kotodama", $gameVariables.value(27) >= 10);
	this.addCommand("あらま!", "必要実績P: 10", "kotodama", $gameVariables.value(27) >= 10);
	this.addCommand("うほうほ!", "必要実績P: 10", "kotodama", $gameVariables.value(27) >= 10);
	this.addCommand("私作る人、あなたルビー削る人", "必要実績P: 10", "kotodama", $gameVariables.value(27) >= 10);
	this.addCommand("横取りされた!", "必要実績P: 10", "kotodama", $gameVariables.value(27) >= 10);
	this.addCommand("今、半分寝てます", "必要実績P: 10", "kotodama", $gameVariables.value(27) >= 10);
	this.addCommand("資材ほしいちょ~!", "必要実績P: 10", "kotodama", $gameVariables.value(27) >= 10);
	
	this.addCommand("ありがちょ~!(^o^)☆ミ", "必要実績P: 10", "kotodama", $gameVariables.value(27) >= 10);
	this.addCommand("おめーー(◎´⑪`◎)ーーでトン!!", "必要実績P: 10", "kotodama", $gameVariables.value(27) >= 10);
	this.addCommand("下の穴が凄いの!", "必要実績P: 10", "kotodama", $gameVariables.value(27) >= 10);
	this.addCommand("アヌビス討伐頼む!", "必要実績P: 10", "kotodama", $gameVariables.value(27) >= 10);
	
	this.addCommand("塵も積もればゴミとなる!", "  特別", "kotodama", $gameParty.hasItem($dataItems[1909]));
	this.addCommand("ちっちゃいバナナついてんのかい!", "  特別", "kotodama", $gameParty.hasItem($dataItems[1909]));
	this.addCommand("フレッシュゥゥッ!", "  特別", "kotodama", $gameParty.hasItem($dataItems[1909]));
	this.addCommand("おら、地底さ行くだ!", "  特別", "kotodama", $gameParty.hasItem($dataItems[1909]));
	this.addCommand("わ~たし さくらんぼ~♪", "  特別", "kotodama", $gameParty.hasItem($dataItems[1909]));
	this.addCommand("迷わず行けよ! お前の人生!", "  特別", "kotodama", $gameParty.hasItem($dataItems[1909]));
	
	this.addCommand("祭りの時間よ!", "必要実績P: 10", "kotodama", $gameVariables.value(27) >= 10);
	this.addCommand("おつぽこ~!", "必要実績P: 10", "kotodama", $gameVariables.value(27) >= 10);
	this.addCommand("ぽこっ…ぽこっ…うぴょぉぉぉ。", "必要実績P: 10", "kotodama", $gameVariables.value(27) >= 10);
	this.addCommand("収益庫見てる~?", "必要実績P: 10", "kotodama", $gameVariables.value(27) >= 10);
	this.addCommand("カメェェェーッ!", "必要実績P: 10", "kotodama", $gameVariables.value(27) >= 10);
	this.addCommand("ねこです、よろしくおねがいします。", "必要実績P: 10", "kotodama", $gameVariables.value(27) >= 10);

};