今回のパッチで全プレイヤーのデフォルトグラフィック設定が再検知、リセットされる。これは一部のプレイヤーの感じている性能問題に対処する助けになるだろう。今回のパッチで32bit、64bitクライアント両方により少ない物理メモリキャップが導入された。これによってメモリ関連の問題の幾つかが解消されるとともに、少ない物理RAMのPCにおいても64bitクライアントがより良いオプションになる。“Network Spikes”インジケータはパフィーマンスオーバーレイ(Ctrl + Alt + F)から削除された。ネットワークスパイクは一度にいくつかの違う測定基準で追跡していた。それは性能問題を示している一方で、スパイクを表示する数がプレイヤーのコンピュータの問題や他の影響を受ける可能性がある。混乱を回避するために、Network Spikesインジケータは削除された。より一般的な性能問題をプレイヤー特定できるような、性能測定方法を将来のアップデートで導入するつもりである。
Tomb of the Spider Queenは、全ゲームモードで遊べるようになった新たな3レーンのBattlegroundである。
Spiderミニオンと敵ヒーローは魔法のGems of Powerを死亡時に落とす。Gemを集め、Battlegroundの中央でレーンの間にあるSpider Queen’s Altarsに納めよう。どちらかのチームが十分な量のGemをSpider Queenに捧げたとき、Webweaverが敵チームめがけそれぞれのレーンを襲撃する。それぞれのチームは50Gem捧げることでWebweaverを召喚できる。Webweaverを召喚するごとに必要なGemは5ずつ増えていく。Gemはすぐに捧げるように!プレイヤーは死亡時に集めていたGemを落とすが、味方ヒーローが拾い直すことが可能である。
Sylvanas WindrunnerがHeroes of the Stormに追加されプレイ可能になった!
通常アビリティWithering Fire (Q)近くの敵に25ダメージを与える。ヒーローを優先して狙う。5チャージまで貯めておける。Shadow Dagger (W)対象のユニットに10ダメージを与え、2秒かけて40ダメージを与える。この効果は周囲のユニットに広がっていく。Haunting Wave (E)バンシーを飛ばし命中した敵に30ダメージを与える。再使用することでバンシーのいる場所へテレポートする。TraitBlack Arrows通常攻撃と通常アビリティは、ミニオン、傭兵、タワーをスタンさせる。Heroic AbilitiesWailing Arrow (R)爆発して200ダメージと2.5秒のサイレンスを与える矢を放つ。アビリティを再使用することで矢をその場で爆破することができる。Possession (R)敵ミニオンを強制的にあなたのために戦わせる。そのユニットは20%の攻撃力とHealthを得る。
マッチメイキングゲームモードで、同じBattlegroundがたてつづけに選択される可能性が減少した。リーダーでないパーティメンバーを通じてパーティ参加要求をした時に、そのプレイヤーへ通知が送られる。加えてパーティリーダーはどのパーティメンバーからリクエストが来たか確認ができる。
Heroes of the Stormに二つ目のRanked Playである、Team Leagueのための初期実装が導入された!
メニューナビゲーションバーは画面上部に移動された。パーティパネルは作り替えられ、パーティメンバー全員のプレイヤーポートレイトを表示する。スチムパックや経験値ボーナスが明確になるように、アイコンがパーティパネルの隣に追加された。ゲーム離脱でペナルティを受けているプレイヤーは、画面上部のメニューナビゲーションバーに現在の状態が表示される。
Home Screenから新ヒーローの“Go to Shop”、Try Hero”ボタンが追加された。
ショップナビゲーションタブが画面上部に移動された。“Featured”タブが追加された。新商品や、現在のセール品が表示される。
“Change Mode”ボタンは削除された。ゲームモードボタンがプレイスクリーンの上部に設置され、クリックすることでゲームモードを素早く変更できる。
Hero League Screenに最もプレイしたでなく最も勝利したヒーローが表示される。Hero League Screenに表示されているヒーローをクリックするとプレイヤープロフィールが表示される。
“Choose Map”ボタンは削除され、Custom Games Screenから直接Battlegroundが選択できるようになったカスタムゲームをプライベートゲームにするための“Game Privacy”ドロップダウンがカスタムゲームロビーに追加された。 プライベートゲームでは対人記録は残らない。
Rank, Quests,Rewardsタブが削除され、Summaryタブに統合された。
プレイヤーレベル、ヒーローレベル、ランクプログレスバーの見た目が変更され、Summaryタブに再編された。前回の試合で獲得したデイリークエストと、報酬はSummaryタブの右端に表示される。デイリークエストと報酬、XP、ランクポイント、所持ゴールドにマウスオーバーすると、前回の試合で獲得した量が表示される。
Statsタブはゲーム内TAB画面と同様になり、Siege Damage、Hero Damage、Healing獲得XPが表示される。
ランクマッチにおいて試合を探している時にHeroes of the Stormにフォーカスがない場合、試合が見つかるとフォーカスが戻り通知音がなる。加えて、ドラフト開始後にフォーカスを外した場合、プレイヤーがヒーローピックする際に通知されフォーカスが戻る。
ランクマッチから得られるポイントの数は、チーム間の実力差に基づいて決まる。Menu Navigationでも言及したとおり、前回のゲームでのrank,rankの変化,rankのポイントはSummary screenに表示される。
現在選択中のヒーローをクリックするとヒーロー選択画面に遷移する。ロールと所属でフィルターをかけることができるフィルターボタンが追加された。名前、難易度、所属でフィルタリングできるサーチボックスが追加された。ヒーローポートレートにマウスオーバーをした時に、所属がわかるようにアイコンが追加された。スキン、マウント、ヒーロー情報枠が変更された。ヒーロー情報枠は、アビリティとTalentの二つのボタンに置き換えられた。アビリティ枠は通常アビリティ、Trait、Heroicアビリティが一つのタブに表示される。マウスオーバーでアビリティの詳しい情報が確認できるツールチップが表示されるようになった。Talent枠は以前と同様にヒーローのTalentが表示される。スキンとマウント枠はUIアップデートを受けた。これらの枠はより多くのアイテムを表示できるようになった。スキンとマウントのバリエーションボタンは枠の下に移動した。スキン、マウント、アビリティ、タレントボタンは見た目が変更された。
多くのヒーローモデルがヒーローセレクト時のアニメーションとポーズに小さな変更を受けた。
いくつかのBattlegroundは性能を向上させるように最適化された。チュートリアルの最終マップは見た目が洗練された。
Betrayer Malfurion -- Vengeful Roots (Talent)Crown Prince Arthas -- Death Coil (Q), Army of the Dead (R)Crypt King Tassadar -- Plasma Shield (Q)Festival Li Li -- Blinding Wind (E)Grunty Murky -- Slime (Q), Pufferfish (W), Spawn Egg (D), March of the Murlocs (R)Master Lost Vikings -- Basic Attack projectiles
DiabloInfested TychusRaynorTychus
RaynorTassadarValla
Anub’arak -- Web Blast (R)Stitches -- Gorge (R)
Illidan – Metamorphosis (R)Li Li -- Jug of 1,000 Cups (R), Water Dragon (R)Raynor -- Hyperion (R)
Arthas – Summon Sindragosa (R)Tassadar -- Dimensional Shift (E)Rehgar -- Earthgrasp Totem (Talent)Uther -- Boundless Conviction (Talent), Blessed Champion (Talent), Holy Shock (Talent), Redemption (Talent)
ホーム画面は改装され、3Dアニメーションするようになった。ヒーローセレクト画面は完全に新たな3Dアートとビジュアルエフェクトが追加された!加えて、Hero League画面も3Dアニメーションするようになった!
Ranger-General Sylvanasバンドルが期間限定で追加された。
Sylvanasがゲーム内ショップに追加されました!
The Cyber WolfとDire Wolfマウントが一時的に削除される。ただし、これからのパッチでまた戻ってくるだろう。The Lunar Tiger and Magic Carpet Mounts have been added as individually purchasable items.
Anub’arakの値段が$6.49 USD、4,000 Goldに値下げされた。
Sylvanasにマスタースキンが追加された。Ranger-General Sylvanasスキンが追加された。
Mecha TassadarはセリフとサウンドエフェクトがLegendary Skinらしくなった。Flying Monkey Brightwingスキンは猿っぽいセリフになった。
アビリティキャストが、ムーブコマンドやいくつかのアビリティを立て続けにキャストした時にキャンセルされてしまうのを防ぐ変更を実施した。加えて、これらの変更の結果として、ほとんどのアビリティキャストにおいて反応性が良くなった。
レベル20までの必要経験値は同じだが、チームレベル10までの必要経験値は少し増加した。
Doubloon Chestのステータスバーが分けられた。それぞれのセグメントはDoubloonがスポーンした際に表示される。
プレイヤーが操作するDragon KnightはDisableにより耐性を持つ。
Grave GolemのHealthとダメージはもはや以下の条件では上昇しない。
プレイヤーが操作するGarden TerrorはDisableにより耐性を持つ。移動速度がヒーローの移動速度と同様まで減少。
寺院が与えるダメージが10%減少。
傭兵の初期と上昇XPが変更された。傭兵キャンプのツールチップにBribe可能か表示される様になった。
Gate, Tower, Town Hall,WallのHealthが約10%減少。
発動すると5秒間、スペルダメージが15%上昇し、400Manaを回復する。クールダウン60秒。今のところJainaのみが所持。
キャスターと対象がわかりやすいように、このTalentは見た目が変更された。
効果時間が10秒から15秒に増加。回復量が毎秒最大Health3%から2%に減少。
クールダウンが80秒から60秒に減少。効果時間中ヒーローステータスバーが暗くなる。
今や2チャージまで貯めておける。効果時間が60秒から45秒に減少。クールダウンが60秒から45秒に減少。設置範囲が3から4に増加。破壊するまでに必要な攻撃数が1から2に増加。
Fury of the Storm (Talent)がHardened Shield (Talent)に変更された。
Arcane Power (Talent)がLevel 20に追加された。Nexus Fury (Talent)が削除された。
Health regenが5 (+0.125 per level)から10 (+2.4 per level)に増加。
Gidbinn (Talent)はもはやVoodoo Ritualの効果時間を延長しない。
Healthが770 (+170 per level)から720 (+140 per level)に減少。
Healthが1060 (+260 per level)から1060 (+230 per level)に減少。
Tychusの持つ一般Talentは名前が変更された。ただし、その効果は変わっていない。Searing Attacks (Talent)はSizzlin’ Attacksに名前が変更された。Giant Killer (Talent)はProblem Solverに名前が変更された。
TyrandeのTalentの多くが整理された。Shroud (Talent)は削除された。Purging Mark (Talent)は削除された。Bolt of the Storm (Talent)は削除された。Focused Attack (Talent)がLevel 4に追加された。Nexus Frenzy (Talent)がLevel 20に追加された。Trueshot Aura (Talent)はLevel 7からLevel 16に変更された通常攻撃ダメージボーナスが10%から15%に増加。攻撃速度ボーナスは削除された。
Utherは多くのTalentがアップデートされた。Burning Rage (Talent)Sprint (Talent)は削除された。Block (Talent)がLevel 1に追加された。Amplified Healing (Talent)がLevel 4に追加された。
Battle Momentum (Talent)は削除された。
General
Performance
All players’ default Graphic Settings will be re-detected and reset following today’s patch, which may help to address a few performance issues that some players have been experiencing. Smaller physical memory caps have been introduced for both the 32-bit and 64-bit clients with today’s update, which should mitigate some memory-related issues and make the 64-bit client a more trusted option, even for PCs with less physical RAM. The “Network Spikes” indicator has been removed from the performance overlay (Ctrl + Alt + F). Network Spikes tracked a number of different metrics at once. While it could indicate performance issues, the number of spikes displayed could also be affected by issues with the local player’s computer, among other things. In order to avoid further confusion, the Network Spikes indicator has been removed, and will be replaced by additional performance metrics in a future update, which should help players better identify more common performance issues. For more information on some of these changes, please read the Performance section of our recent blog on Community Conversations.
New Battleground
Heroes_TombSpiderQueen_Thumb_700x350.jpg
Tomb of the Spider Queen, a brand new 3-lane Battleground, has been added to Heroes of the Storm and is now available for play in all game modes!
Spider Minions and enemy Heroes will drop magical Gems of Power upon death. Collect these Gems and turn them in to the Spider Queen’s Altars, which can be found in-between lanes at the center of the Battleground. Once either team has relinquished enough Gems to the Spider Queen, her Webweavers will descend and travel down each lane to siege the opposing team on three fronts. Each team can summon Webweavers by turning in 50 Gems. The number of required Gems will increase by 5 for each subsequent wave. Be sure to turn in Gems promptly! Gems collected by a player will be dropped upon death, but can be picked up by allied Heroes.
New Hero
Sylvanas Windrunner has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of her Abilities, and then check her out in Try Me Mode using the in-game Shop.
Basic Abilities Withering Fire (Q) Shoot the closest enemy for 25 damage, preferring Heroes. Stores 5 charges. Shadow Dagger (W) Deals 10 damage, and an additional 40 damage over 2 seconds, to target unit. This effect spreads to nearby units. Haunting Wave (E) Send forth a wave of banshees, dealing 30 damage to all targets. Reactivate to teleport to the banshees’ location. Trait Black Arrows Basic Attacks and Abilities stun Minions, Mercenaries, and Towers. Heroic Abilities Wailing Arrow (R) Shoot an arrow that explodes for 200 damage and silences enemies for 2.5 seconds. Can be reactivated to detonate the arrow early. Possession (R) Force an enemy Minion to fight for you. It gains 20% Attack Damage and Health.
User Interface
Significantly reduced the likelihood that players will receive the same Battleground multiple times in a row when playing in matchmaking game modes. Requesting to join a party through a party member who is not the leader will now send a notification to that player. Additionally, the party leader will see which party member a join request was made through.
Progression System
Hero Progression The maximum Hero Level has been increased from 10 to 20. New rewards have been added: 1250 Gold at Hero Level 15 2500 Gold at Hero Level 20 Player Progression New rewards have been added: 7 Day Stimpack at Player Level 10 2,000 Gold at Player Levels 20, 25, 30, 35, 40 Team League unlocked at Player Level 40 Players who had already reached or surpassed the level requirement for these rewards prior to today’s patch will also receive them upon logging in to Heroes of the Storm.
Team League
Initial implementation for Team League, the second mode of Ranked play in Heroes of the Storm, has been added to the game! Read on for an overview of the most competitive game mode in Heroes of the Storm, and then check out our recent Team League blog post for a much more in-depth look at the feature. With Team League, players can create named teams with dedicated rosters in order to participate in ranked, competitive Heroes of the Storm matches as a group against other teams of similar skill. In order to participate in Team League, players must meet the following requirements: Reach Level 40. Own 10 or more Heroes (weekly free rotation Heroes do not count toward this requirement.) Create or join a team that has at least five members logged in and ready to play in Team League. Team Creation and Management Navigate to the Team League Play Screen, click an empty team slot, enter a team name, and pay 1,000 Gold to create a new team. Players may participate in up to 3 teams at any given time. The Team League Screen will display all teams that a player is currently participating in, as well as each team’s current Rank, team name, and Win/Loss record. Using the “Roster” button, a team owner may invite up to 8 other players to join the team’s roster. In order to play Team League matches, five members from the same team must enter the queue together. Use the “Invite” dropdown to invite other players from the roster to queue for Team League matches. A “Ranked Teams” section has been added to the Player Profile. Click on any team to view additional stats for each player on the roster, such as wins, losses, highest rank achieved, and favorite hero. The team owner can also use this screen to add or remove members, as well as disband the team. Draft Mode Team League matches will use the “First Come, First Served” version of Draft Mode, rather than Hero League’s “Predetermined” Draft Mode. With First Come, First Served Draft Mode, players on each team are free to select Heroes in any order when it is their team’s turn to pick. A coin toss will still precede the draft phase, and teams will still alternate picking Heroes in 1-2-2-2-2-1 format.
Menu Navigation
General The menu navigation bar has been moved to the top of the screen. The Party Panel has been reworked and once again displays Player Portraits for all party members. Icons have been added next to the Party Panel, which more clearly indicate the current status of Stimpack and XP Bonuses. Players who receive penalties for leaving Hero League and Quick Match games will now see their flagged status indicated to them in the menu navigation bar at the top of the screen. Additionally, party members will now be better notified when they are partied with someone who has been flagged to receive penalties for leaving games early. Home Screen “Go to Shop” and “Try Hero” buttons have been added, which can be used to view information about the newest Hero or quickly start a game in Try Me Mode with that Hero directly from the Home Screen. Shop Screen Shop navigation tabs have been moved to the top of the screen. A “Featured” tab has been added, which will display items that are new to the Shop, or are currently on sale. Play Screen The “Change Mode” button has been removed. Game Mode buttons can now be found along the top edge of the Play Screen, and can be clicked to quickly switch among Game Modes. Hero League Heroes are now displayed on the Hero League Screen based on most wins, rather than most games played with those Heroes. Click any Hero listed on the Hero League Screen to view it in the Player Profile. Custom Games The “Choose Map” button has been removed and Battlegrounds can now be selected directly from the Custom Games Screen. A “Game Privacy” dropdown has been added to custom game lobbies. When a custom game is set to private, that game will not be recorded in players’ match histories. End of Game Score Screens The Rank, Quests, and Rewards tabs have been removed and incorporated into the Summary tab. Summary Player Level, Hero Level, and Rank progress bars have been visually reworked and reorganized on the Summary tab. Daily Quest and progression rewards earned from the previous match are now displayed along the right edge of the Summary tab. Hover the mouse over Daily Quest and progression rewards, as well as XP, Ranked Points, and Gold totals to display tooltips that indicate how each was earned during the previous match. Stats The Stats tab now mirrors the in-game TAB Screen, and includes details for Siege Damage, Hero Damage, Healing, and overall XP contribution during the previous match.
Ranked Play and Draft Mode
Draft Mode Notification While tabbed out of Heroes of the Storm during a ranked queue, the player will be tabbed back into the client and a notification sound will play when a match is found. Additionally, players who tab out of the client after a draft begins will be notified and tabbed back in when it is their turn to pick a Hero. Rank and Point Changes The number of points earned from a ranked match will now vary more broadly based on skill difference between teams. As mentioned in the Menu Navigation section above, ranks, rank changes, and ranked points earned during the previous match are now listed on the end of game Summary screen.
Hero Select
Click the currently selected Hero’s 3D model to bring up Hero Select. Filter buttons have been added which can be used to display Heroes by role and game universe. A search box has been added which can be used to filter Heroes by name, difficulty, and game universe. Icons have been added to indicate which game universe a Hero is from when mousing over that Hero’s portrait. The Skins, Mounts, and Hero Info panes have been reworked. The Hero Info pane has been replaced by two new buttons: Abilities and Talents. The Abilities pane now lists Basic Abilities, Trait, and Heroic Abilities on a single tab. Tooltips have been added which will display more detailed information about a Hero’s Abilities on mouseover. The Talents pane lists all of a Hero’s Talents, much as it did previously. The Skins and Mounts panes have received UI updates. Each of these panes can now display many additional items. Skin and Mount Variation buttons have been moved to the bottom of each pane. The Skins, Mounts, Abilities, and Talents buttons have received updated art.
Art
Many Hero Models have received minor animation and pose updates on Hero Select.
Battlegrounds
Various Battleground assets have received additional optimization to help improve performance. The final Tutorial Battleground has received visual polish.
Heroes, Mounts, and Skins
Legendary Skins Mecha Tassadar has received massive updates and has been re-released as a Legendary Skin! Mecha Tassadar will now, quite literally, transform into a fighter jet and fly across the battlefield while mounted. What’s more, all of Mecha Tassadar’s Basic and Heroic Abilities have received brand new art, updated models, and visual effects which much more closely match the Skin’s theme. Skins Commander Raynor has received a significant model update. Among many other things, holster logic has been addressed. Wrath Sonya has donned the Helm of Wrath, and now also wields Quel'serrar and Ashkandi, Greatsword of the Brotherhood. Several Hero Skins have received new art for certain Abilities and Talents, which more closely match that Skin’s theme: Betrayer Malfurion -- Vengeful Roots (Talent) Crown Prince Arthas -- Death Coil (Q), Army of the Dead (R) Crypt King Tassadar -- Plasma Shield (Q) Festival Li Li -- Blinding Wind (E) Grunty Murky -- Slime (Q), Pufferfish (W), Spawn Egg (D), March of the Murlocs (R) Master Lost Vikings -- Basic Attack projectiles Heroes Sonya’s Hero Select portrait has been updated. Tychus’ head model has received visual updates. Several Heroes and Skins have received improvements for their facial animations: Diablo Infested Tychus Raynor Tychus Hero Abilities A portrait has been added that will display while The Lost Viking’s Longboat Raid (R) is active. Victory and taunt animations have been added to a number of summoned units. The following Heroes have received new Ability icon art: Raynor Tassadar Valla The following Heroic Abilities will now apply an overlay to the affected player’s screen. Anub’arak -- Web Blast (R) Stitches -- Gorge (R) Several Hero Abilities have received updated art to make them more visually interesting, and more clearly indicate their area of effect radiuses: Illidan – Metamorphosis (R) Li Li -- Jug of 1,000 Cups (R), Water Dragon (R) Raynor -- Hyperion (R) The following Hero Abilities and Talents have received updated visual effects: Arthas – Summon Sindragosa (R) Tassadar -- Dimensional Shift (E) Rehgar -- Earthgrasp Totem (Talent) Uther -- Boundless Conviction (Talent), Blessed Champion (Talent), Holy Shock (Talent), Redemption (Talent) Mounts The Battle Beast has received additional animation polish.
Menu Screens
The Home Screen has received a facelift, and is now 3D animated. The Hero Select screen has received completely new 3D art and visual effects! Additionally, the Hero League Play Screen is now 3D animated!
Shop
Bundle Packs
The Ranger-General Sylvanas Bundle Pack has been added to the in-game Shop for a limited time.
Heroes
Sylvanas has been added to the in-game Shop!
Mounts
The Cyber Wolf and Dire Wolf Mounts have been temporarily removed, but will return to the Shop with a future update. The Lunar Tiger and Magic Carpet Mounts have been added as individually purchasable items.
Price Changes
Anub’arak’s Real-money and Gold prices have been reduced to $6.49 USD and 4,000 Gold.
Skins
A Master Skin has been added for Sylvanas. The Ranger-General Sylvanas Skin has been added to the in-game Shop. Legendary Skins Mecha Tassadar has received massive Art and Sound updates and has been re-released as the second Legendary Skin in Heroes of the Storm! Head to the in-game Shop and start a Try Me Mode game with Mecha Tassadar to check out all of the changes he has received with today’s update.
Sound
Heroes and Skins
The Mecha Tassadar Skin has received entirely new voiceover and sound effects to match its transformation into a Legendary Skin! The Flying Monkey Brightwing Skin has received an entirely new monkey-themed voiceover set.
Design and Gameplay
Several changes have been implemented which will prevent the cancellation of Ability casts when issuing Move commands, as well as when attempting to cast several Abilities in rapid succession. Additionally, these changes will result in heightened input responsiveness for most Ability casts. In-game XP Changes The in-game leveling curve has been adjusted slightly to slow down the first 10 team levels, though the amount of XP required to reach level 20 remains the same.
Blackheart’s Bay
Doubloon Chest status bars are now segmented, and each segment represents when a Doubloon will spawn.
Dragon Shire
Player-controlled Dragon Knights are now more resistant to disable effects.
Haunted Mines
Grave Golem Health and damage will no longer scale after either of the following conditions have been met: The Haunted Mines have been open for at least 4 minutes 60 Skulls have been collected This change has been made in order to prevent situations in which a team would leave a single skull in the Haunted Mines in order to gain more Golem power. The power difference between Lane Golems has been reduced in situations where there is a large skull-count disparity. High skull-count Lane Golem Health has been slightly reduced. The first round of Lane Golems have had their Health reduced.
Garden of Terror
Player-controlled Garden Terrors are now more resistant to disable effects. Movement Speed reduced to equal Hero Movement Speed Overgrowth (W) Overgrowth Health increased by 25% Now receives additional Health bonuses past the 15 minute mark Now deals 70 (+7 per minute) damage each tick to Minions and Mercenaries instead of 20% of their Maximum Health. This is the same as the Structure damage.
Sky Temple
Temple damage reduced by 10%
Mercenaries
Mercenary initial and scaling XP has been reworked. Mercenary Camp tooltips now indicate which Camps can be Bribed.
Structures
Gate, Tower, Town Hall, and Wall Health reduced by approximately 10%.
Talents
New Generic Talent: Arcane Power (Level 20)
Activate to gain 400 mana and 15% Ability Power for 5 seconds. 60 second cooldown. Currently found only on Jaina
Blood for Blood
This Talent has received a visual update. It should now be much easier to identify both the target and caster of Blood for Blood.
Healing Ward
Duration increased from 10 to 15 seconds Heal amount reduced from 3% to 2% of max Health per second
Ice Block
Cooldown reduced from 80 to 60 seconds Now dims out affected Heroes’ status bars
Scouting Drone
Now has 2 charges Duration reduced from 60 to 45 seconds Cooldown reduced from 60 to 45 seconds Placement range increased from 3 to 4 The number of hits required to destroy a Scouting Drone have been increased from 1 to 2.
Assassin Specialist Support Warrior Falstad Abathur Li Li Diablo Jaina Azmodan Tassadar E.T.C. Kerrigan Murky Tyrande Sonya Raynor Nazeebo Uther Stitches Thrall Sgt. Hammer Tychus The Lost Vikings Valla Zeratul Return to Top
Abathur
Toxic Nest (W) Envenomed Nest (Talent) Damage increased from 30% to 50% Prolific Dispersal (Talent) Now also reduces the cooldown of Toxic Nest by 2 seconds Vile Nest (Talent) Slow increased from 40% to 50% Evolve Monstrosity (R) The Monstrosity now persists until it is killed. Ultimate Evolution (R) Cooldown reduced from 80 to 70 seconds Duration reduced from 30 to 20 seconds Clones now gain 20% Ability Power, 20% Basic Attack Damage, and 10% Movement Speed.
Return
Azmodan
Globe of Annihilation (Q) Taste for Blood (Talent) Now has a maximum damage cap of 500
Diablo
Apocalypse (R) Cooldown reduced from 120 to 100 seconds Lightning Breath (R) Diablo will now cast Lightning Breath in the direction of the cursor, rather than the direction he is facing at the time of the cast.
E.T.C.
Fury of the Storm (Talent) replaced with Hardened Shield (Talent)
Falstad
Basic Attack Damage increased from 34 (+10 per level) to 38 (+10 per level) Barrel Roll (E) Cooldown reduced from 16 to 14 seconds Barrel Roll speed increased by approximately 50% Flow Rider (Talent) Cooldown reduction increased from 35% to 40% Mighty Gust (R) Cost reduced from 100 to 70 Mana Cooldown reduced from 60 to 50 seconds
Jaina
Arcane Power (Talent) added at Level 20 Nexus Fury (Talent) removed Improved Ice Block (Talent) Cooldown reduced from 80 to 60 seconds New Talent (Level 20): Arcane Power Activate to increase spell damage by 15% and restore 400 Mana for 5 seconds Frostbite (Trait) The Chilled effect will now apply to Unstoppable units (such as the Grave Golem), as well as Structures. Frostbolt (Q) Damage increased from 45 (+14 per level) to 50 (+15 per level) Blizzard (W) Damage per wave increased from 40 (+15 per level) to 45 (+16 per level) Cone of Cold (E) Damage increased from 50 (+17 per level) to 55 (+18 per level)
Kerrigan
Ultralisk (R) Ultralisk controls now mirror Jaina's Water Elemental. Press R and click the terrain to issue a Move command. Press R and click a unit to issue an Attack command on that target.
Li Li
Healing Brew (Q) Will no longer heal Abathur’s Ultimate Evolution Clones or Nova’s Holo Decoys Jug of 1,000 Cups (R) Will no longer heal Abathur’s Ultimate Evolution Clones or Nova’s Holo Decoys
Murky
Health Regeneration increased from 5 (+0.125 per level) to 10 (+2.4 per level) New Talent (Level 4): Living the Dream! Grants 10% Ability Power, and an additional 1% Ability Power for every 5 seconds that Murky is alive, up to a total of 25% Ability Power. Resets upon death. Spawn Egg (D) Murky’s Egg no longer grants experience to the enemy team or counts as half of a normal Hero Death. Cooldown reduced from 20 to 15 seconds Egg Health increased from 105 (+15 per level) to 110 (+30 per level) Assault Egg (Talent) Bonus to Egg Health reduced from 200% to 150% Slime (Q) Slime's stacking damage now applies to Unstoppable units (such as the Grave Golem). Pufferfish (W) Casting time reduced by 75%
Nazeebo
Gidbinn (Talent) no longer increases the duration of Voodoo Ritual Voodoo Ritual (Trait) Specialized Toxin (Talent) Damage bonus from 200% to 100% Plague of Toads (E) Toads of Hugeness (Talent) Bonus damage per hop increased from 10% to 20% Gargantuan (R) Initial damage increased from 35 (+15 per level) to 100 (+20 per level) Initial health reduced from 1400 (+140 per level) to 600 (+220 per level) The Gargantuan A.I. has been improved. The Gargantuan no longer uses Stomp Ability automatically. Instead, Stomp can now be cast manually by pressing “R”, and has a 4.5 second cooldown. Ravenous Spirit (R) The Spirit’s area of effect radius has been reduced by 25%. Damage changed from 25 (+9 per level) to 30 (+8 per level)
Raynor
Basic Attack Damage increased from 35 (+11 per level) to 35 (+12 per level)
Sgt. Hammer
Health reduced from 770 (+170 per level) to 720 (+140 per level)
Sonya
Whirlwind (E) Sonya can now use the following Activated Talents while Whirlwind is channeling: Shot of Fury, Ferocious Healing, Nerves of Steel (formerly Stoneskin), and Ignore Pain (formerly Hardened Shield) As part of this change, Stoneskin and Hardened Shield have been renamed to Nerves of Steel and Ignore Pain in order to help reflect that they are Sonya-specific versions of their Generic Talent counterparts.
Stitches
Health reduced from 1060 (+260 per level) to 1060 (+230 per level) Vile Gas (Trait) Radius decreased by approximately 25% Damage scaling decreased from +2 per level to +1.5 per level Toxic Gas (Talent) Radius increased from 25% to 50% Damage over time effect duration reduced from 2 to 1 seconds Slam (W) Pulverize (Talent) The stun and bonus damage components of this Talent have been removed. Now reduces cooldown of Slam by 2 seconds Slows enemies hit by 75% for 1 second Gorge (R) Hungry Hungry Stitches (Talent) Duration increased from 1 to 1.5 seconds Now removes the Movement Speed slow from Gorge Putrid Bile (R) Regenerative Bile (Talent) Now increases Movement Speed by an additional 10% while Putrid Bile is active
Tassadar
Force Wall (R) Cost reduced from 75 to 35 Mana Force Wall now forms 50% faster
The Lost Vikings
A Lost Vikings-specific version of the Fury of the Storm Talent has been added at Level 20. Every 5 seconds, the next Basic Attack will deal an additional 10 (+4 per level) damage to the target, and 10 (+11 per level) damage to all nearby Minions and Mercenaries. Each Viking has a separate cooldown. Longboat Raid (R) Damage reduced from 15 (+8 per level) to 15 (+7 per level)
Thrall
Frostwolf Resilience (Trait) Scaling heal increased from +23 per level to +30 per level Mana Tide (Talent) Mana restoration reduced from 20 to 15 Chain Lightning (Q) Mana cost increased from 35 to 40 Scaling damage increased from +15 per level to +17 per level Windfury (E) Cost increased from 50 to 65 Mana Movement Speed bonus increased from 25% to 30% Wind Shear (Talent) moved from Level 1 to Level 7 Now reduces Windfury’s cooldown by 4 seconds rather than 3
Tychus
Several of Tychus’ Generic Talents have been renamed, but their functionality has not changed: Searing Attacks (Talent) has been renamed to Sizzlin’ Attacks Giant Killer (Talent) has been renamed to Problem Solver
Tyrande
A significant number of Tyrande’s Talents have been rearranged. Shroud (Talent) removed Purging Mark (Talent) removed Bolt of the Storm (Talent) removed Focused Attack (Talent) added at Level 4 Nexus Frenzy (Talent) added at Level 20 Trueshot Aura (Talent) moved from Level 7 to Level 16 Basic Attack damage bonus increased from 10% to 15% Attack Speed bonus removed Hunter’s Mark (Trait) Huntress' Fury (Talent) moved from Level 16 to Level 13 Mark of Mending (Talent) Heal amount increased from 2% to 2.5% of the attacker’s maximum Health Light of Elune (Q) Cooldown increased from 6 to 8 seconds Self-healing increased from 45 (+10 per level) to 60 (+14 per level) Ally healing increased from 90 (+20 per level) to 120 (+28 per level) Overflowing Light (Talent) moved from Level 4 to Level 13 Heal bonus reduced from 40% to 35% Health requirement for Tyrande reduced from 90% to 50% Sentinel (W) Pierce (Talent) moved from Level 1 to Level 4 Empower (Talent) moved from Level 4 to Level 1 Lunar Flare (E) Radius increased by 20% Lunar Blaze (Talent) moved from Level 13 to Level 7 Radius increase removed
Uther
Uther has received a significant Talent update. Burning Rage (Talent) removed Sprint (Talent) removed Block (Talent) added at Level 1 Amplified Healing (Talent) added at Level 4 New Talent (Level 7): Holy Fire Deals 8 (+1.6 per level) damage per second to nearby enemies New Talent (Level 16): Benediction Activate to reduce the cost of the next Basic Ability cast by 50 Mana, and its cooldown by 10 seconds. Basic Attack Hammer of the Lightbringer (Talent) Mana restored per hit increased from 5 to 8 Eternal Devotion (Trait) Holy Devotion (Talent) removed The functionality of this Trait has changed significantly. Uther can no longer use his Basic Attack or his Abilities while in Eternal Devotion form. Instead, Uther gains a new Ability while in Eternal Devotion form: Flash of Light (Q) Heal an ally for 81 (+22.5 per level) Health. 1.5 second cooldown. New Talent (Level 20): Redemption After Eternal Devotion ends, Uther will resurrect at the location of his spirit with 50% Health. This effect has a 180 second cooldown. Holy Light (Q) Range has been decreased by 12.5% Protect the Weak (Talent) removed Reach (Talent) Now increases the range of Holy Light and Flash of Light by 40% Blessed Champion (Talent) moved from Level 1 to Level 13 The functionality of this Talent has changed. After casting Holy Light, the next Basic Attack heals nearby allied Heroes for 30% of Holy Light's healing amount. Holy Shock (Talent) moved from Level 16 to Level 13 In addition to its previous effects, Holy Shock now also reduces the cooldown of Holy Light by 4 seconds when it is used to deal damage. Holy Radiance (W) Length reduced by 16% New Talent (Level 4): Boundless Conviction Increases the length and width by of Holy Radiance by 40% Hammer of Justice (E) Dense Weightstone (Talent) removed Rebuke (Talent) removed Fist of Justice (Talent) moved from Level 4 to Level 1 New Talent (Level 7): Burden of Guilt After Hammer of Justice's stun fades, the target's Movement Speed is slowed by 30% for 2 seconds. Divine Shield (R) Bulwark of Light (Talent) functionality has changed. Uther no longer gains a Divine Shield when using this Talent. Now increases Divine Shield’s duration by 2 seconds and reduces its cooldown by 20 seconds Divine Storm (R) Divine Hurricane (Talent) Bonus to stun radius decreased from 100% to 50%
Valla
Battle Momentum (Talent) removed Hatred (Trait) Hot Pursuit (Talent) moved from Level 13 to Level 7 Vault (E) Valla is no longer Unstoppable while using Vault.
Zeratul
Singularity Spike (W) Double Bombs (Talent) The second bomb now deals 50% damage. Void Prison (R) Now dims out affected Heroes’ status bars
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