- 追加された行はこの色です。
- 削除された行はこの色です。
#contents
*General [#n3bde0d4]
Kill the Treasure Goblins!
It seems that mischievous Treasure Goblins have snuck into the Nexus alongside the arrival of the Burning Hells. These devious creatures are intent on pilfering as much gold as they can carry, and while their numbers are yet unknown, the fortunes they've scavenged must be returned! Adventurers that manage to slay any Treasure Goblins they encounter during the Eternal Conflict will be handsomely rewarded. A Treasure Goblin will do anything in its power to evade those it deems hostile, so dispose of these timid beings swiftly, lest they open a portal and slip away!
Players will receive a Special Event Quest titled: “Kill a Treasure Goblin!” each day during the Eternal Conflict event.
Before the start of a match, any players with an active Special Event Quest will cause a Treasure Goblin to spawn at a random location near their team’s Core.
Kill the Treasure Goblin before the pregame timer reaches 0, or it will open a portal and escape the Battleground.
Any players with an active Special Event Quest that manage to kill a Treasure Goblin before it escapes will receive 100 Gold for their efforts at the end of the match.
Treasure Goblins may spawn on any Battleground, in any matchmaking game mode (Versus A.I., Quick Match, Hero League, Team League).
This Special Event Quest is available to all players, whether or not they’ve unlocked Daily Quests by reaching Player Level 6.
While players are invited to kill as many Treasure Goblins as they can, this Special Event Quest can only be completed once per day. Incomplete Quests do not stack.
New Portrait Rewards
Facebook Portrait
The Heroes of the Storm Facebook Page has reached 1 Million Likes! To help celebrate this social media milestone, all players who log in to the game before our next major patch arrives will receive a new, Facebook-themed portrait. Thank you for your support!
Golden Tiger Portrait
Any players that redeem the Golden Tiger Mount key found in the Heroes of the Storm Starter Pack will receive an exclusive new Golden Tiger portrait.
This portrait will also be retroactively granted to players who redeemed their Golden Tiger Mount key prior to today’s patch.
New Battleground
Heroes_BoELoadScreen_Thumb_700x350.png
The conflict between the High Heavens and the Burning Hells has spilled into the Nexus, breeding a new Battleground that is equal parts righteous and wicked. Angels, Demons, and now Heroes clash in ceaseless combat in their struggle for dominance over the Battlefield of Eternity.
Battlefield of Eternity is a two-lane Battleground featuring two massive Immortals that battle endlessly at its center, and teams must compete to defeat the opposing Immortal.
Once its foe has been toppled, the victorious Immortal will be restored to full Health, and proceed to seek out enemy Structures, attacking down the lane with the most remaining defenses.
An attacking Immortal will also gain a Shield, proportionate to the amount of Health it had remaining at the end of the battle.
The Immortal will perform ranged attacks, which each consume a portion of its Shield. Taking damage will also drain the Immortal’s Shield.
Once its Shield has been expended, the Immortal will only attack at melee range.
New Mercenaries
Fallen Shaman
These malformed demons never stray too far from a pack of Fallen Hounds, and will quickly resurrect any Hounds that are killed in combat. Those who value their souls would be wise to first destroy the Shaman before targeting its Hound companions.
Khazra
The half human, half goat creatures that inhabit Battlefield of Eternity are tough, ranged attackers that won’t hesitate to rain spears on their foes. Defeat the Khazra at their camps to harness their destructive appetite before the enemy team.
New Battleground, More Often
Starting today, the pool of Battlegrounds available in all modes, except Custom Games, will be temporarily limited to the following:
Battlefield of Eternity
Sky Temple
Tomb of the Spider Queen
Cursed Hollow
This has been done to increase the frequency with which players encounter the new Battleground, Battlefield of Eternity.
During this time, players can still select and play on any Battleground they wish using Custom Games.
All Battlegrounds, including Battlefield of Eternity, will once again be made available for play in all matchmaking game modes on Tuesday, July 7.
New Hero
The Butcher has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of this terrifying new Assassin’s Abilities.
Trait
Fresh Meat
Nearby Minions and Heroes drop meat when they die. Pick up meat to gain a 1% bonus to Basic Attack damage, up to a maximum 25%. All meat is lost upon death.
Basic Abilities
Hamstring (Q)
Deal damage and slow enemies by 50%, fading over 2 seconds. Your next Basic Attack will strike immediately.
Butcher’s Brand (W)
Deal damage to an enemy, and cause your Basic Attacks against the branded target to heal you for 75% of the damage done for 5 seconds. Healing doubled versus Heroes.
Ruthless Onslaught (E)
Charge at an enemy, becoming Unstoppable and gaining Movement Speed. If you reach the target, they take damage and become stunned for 1 second.
Heroic Abilities
Lamb to the Slaughter (R)
Throw a hitching post that attaches to the nearest enemy Hero after a 1 second delay. This deals damage, and chains the enemy to the post for 4 seconds.
Furnace Blast (R)
After a 3 second delay, fire explodes around you, dealing massive damage to enemies in the area. Furnace Blast can be cast while using Ruthless Onslaught.
Art
General
Many Hero and Mount preview panels in the Shop have received updated camera angles, as well as additional lighting polish.
AOE Cursors have received additional polish.
Battlegrounds
Various Battleground assets have received additional visual polish.
Various Battleground assets have received additional optimization to help improve performance.
Lighting during the map event on Garden of Terror has been changed to improve overall visual quality and clarity.
The range indicator for the Dragon Knight’s Savage Charge has received visual polish.
Heroes, Abilities, Mounts, and Skins
Heroes
Brightwing’s in-game Hero portrait has received animation polish.
Hero Abilities
Various Hero Abilities have received additional optimization.
Brightwing has received updated art and visual effects to coincide with her Talent rework.
The range indicator art for several Hero Abilities and Talents have received visual polish:
Azmodan – March of Sin (Talent)
Falstad – Lightning Rod (W)
Rehgar – Earthbind Totem (E)
Tychus – Drakken Laser Drill (R)
Uther – Blessed Champion (Talent)
Valla – Strafe (R)
Shop
Bundles
New Bundles
The Fresh Meat Bundle has been added to the in-game Shop for a limited time.
The following Bundles have been removed from the in-game Shop:
Winter Veil Complete Bundle
Winter Veil Jaina Bundle
Heroes
The Butcher has been added to the in-game Shop!
Mounts
New Mounts
Butcher’s Beast – This Mount is available exclusively by purchasing the Fresh Meat Bundle.
The following Mounts have been removed from the in-game Shop:
Cyber Wolf
Dire Wolf
Reign-deer
Price Changes
Murky’s prices have been reduced to 7,000 Gold and $8.49 USD.
Skins
A Master Skin has been added for The Butcher.
The Iron Butcher Skin has been added to the in-game Shop.
The following Skins have been removed from the in-game Shop:
Great-father Rehgar
Winter Veil Jaina
Sound
General
Even the music that plays while viewing the out of game menus has taken a foreboding turn with the Eternal Conflict’s fierce arrival to Heroes of the Storm.
Enable music in the Sound Options menu (or press CTRL+M) to listen as the sounds of Sanctuary clash with those of the Nexus.
Battlegrounds
New music has been added for the Battlefield of Eternity Battleground.
In-game music for the Sky Temple, Tomb of the Spider Queen, and Garden of Terror Battlegrounds has been updated.
User Interface
General
Notifications that appear near the top-right corner of the out-of-game menus, such as party invitations and promotional rewards, have received updated art.
Hero Progression
Several Hero Level rewards have been slightly altered:
Hero Level 9 -- A new 750 Gold reward has been added.
This Gold reward will also be retroactively granted to players for each Hero that reached level 9 prior to today’s patch.
Hero Level 15 -- Reward reduced from 1,250 to 1,000 Gold
Hero Level 20 -- Reward reduced from 2,500 to 2,000 Gold
Players will not lose any Gold that had already been earned by reaching Hero Levels 15 or 20 prior to today’s patch.
In-Game UI
Tab Score Screen
The Healing column on the in-game Stats Screen (TAB) has been reworked, and renamed to the Role column.
The Role column will track healing done by Support Heroes, as well the total amount of damage taken by Warriors during a game.
The Siege Damage column will no longer track damage dealt to uncaptured Mercenaries or other neutral units.
Quest Log
A Special Event Quests section has been added to the Quest Log.
When a Special Event is taking place, any available Special Event Quests will appear in this section of the Quest Log.
Special Event Quests will display any requirements needed to complete them in the Quest Log.
Much like a normal Daily Quest, players will be notified when they complete a Special Event Quest on the end-of-game Score Screen.
In order to better support Special Event Quests, the Quest Log has been enabled for all Heroes of the Storm players, whether or not they’ve unlocked Daily Quests by reaching Player Level 6.
Daily Quests will remain disabled for players that have not reached level 6, but they can still click the Quest Log to view an active Special Event Quest, or their player progress.
Rejoin System
Players will no longer receive notifications via chat messages or announcer voiceover when an enemy disconnects from, or rejoins a game in any matchmaking mode.
However, players in Custom Games will still be notified when enemies disconnect or rejoin.
Players will still be notified when an ally leaves or rejoins a game, though notification frequency has been reduced in situations where a teammate repeatedly disconnects and rejoins a game.
Shop
Featured Tab
The Featured tab will no longer hide items that a player already owns.
The “Hide Owned” checkbox has been added to the Featured Tab, and can be used to hide items on the Featured tab that the player already owns.
Item Preview Panes
Preview panes in the Shop once again indicate Gold prices where relevant.
The “Rare Skin” label has been removed, and Hero Skins are now categorized as follows: Skin, Epic Skin, Legendary Skin.
Item About Pages
Items that a player does not already own will now indicate when they are part of a Bundle Pack that is currently available in the Shop.
Click the View button on an individual item’s page to check out the Bundle Pack associated with that item.
Items and Bundles that have been placed on sale will now list the original price, sale price, and discount percentage on the purchase button itself, rather than above the purchase button.
Design & Gameplay
General
The difficulty ratings for many Heroes have been updated to better reflect their ease of play.
The rings found under Heroes in-game have been scaled to more closely match their hitboxes.
Skillshots and Abilities that use an arc pattern will now display their range when hovering the cursor over the associated button on the Ability hotbar.
Several Abilities were unintentionally providing brief moments of Unstoppable behavior during use. The following Abilities no longer provide Unstoppable:
Chen -- Flying Kick (Q)
Falstad -- Barrel Roll (E)
Illidan -- Dive (Q)
Illidan -- Sweeping Strikes (with the Unbound talent) (W)
Kerrigan -- Ravage (Q)
A number of Hero Abilities were not intended to completely Stun enemy targets. In these cases, Stuns have been converted to Dazes, which act similarly, but will no longer interrupt Abilities that can be channeled while the Hero is moving.
For example: Dazing Valla will not stop her from channeling Strafe.
The following abilities will now Daze, rather than Stun, enemy Heroes:
Brightwing -- Emerald Wind (R)
Chen -- Wandering Keg (R)
E.T.C. -- Face Melt (W)
Falstad -- Mighty Gust (R)
Kerrigan -- Primal Grasp (E)
Raynor -- Penetrating Round (Q)
Sgt. Hammer -- Concussive Blast (W)
Tychus -- Frag Grenade (W)
Battlegrounds
Haunted Mines
Players may now use queued movement commands (Shift + Right-click) to enter/exit the Mines, and continue moving on the level they are traveling to.
Talents
New Talent: Vampiric Strike
This is a new version of Vampiric Assault
Basic Attacks heal for 25% of the damage dealt to the primary target
Vampiric Assault has not been changed
Blood for Blood
No longer slows the target
Damage decreased from 15% to 10% of the target’s maximum Health
Heal amount increased from 100% to 200% of damage dealt
Conjurer’s Pursuit
Initial +0.5 Mana Regeneration removed
Each Health Globe now grants +0.1 Mana Regeneration
Envenom
Duration increased from 5 to 10 seconds, but damage has not been changed
Promote
Minions no longer gain 300% increased Health and 100% increased damage
Instead, the targeted Minion now takes 75% reduced damage from non-Heroic targets, and deals 100% bonus damage to non-Heroic targets
Protective Shield
Now Shields for 15% of the target’s maximum Health
Regeneration Master
Initial +4.0 Health Regeneration removed
Each Health Globe now grants +1.5 Health Regeneration
Spell Shield
Duration increased from 2 to 3 seconds
Assassin
Illidan
Metamorphosis (R)
Radius decreased by 25%
Damage decreased from 200 (+10 per level) to 20 (+4 per level)
Check out the recent Patch Preview blog for more information about this change
Jaina
Sprint (Talent) removed
Water Elemental (R)
Can now be re-targeted after Jaina is killed
Kerrigan
Ultralisk (R)
Can now be re-targeted after Kerrigan is killed
Nova
Holo Decoy (E)
Nova’s allies will now see Minion-sized Health bars for her Holo Decoys
Raynor
Raynor’s Raiders (R)
Can now be re-targeted after Raynor is killed
Tychus
Basic Attack range increased to match that of other ranged Heroes
Frag Grenade (W)
Melting Point (Talent)
Damage changed from 120 (+50 per level) to 200 (+30 per level)
Drakken Laser Drill (R)
Can now be re-targeted after Tychus is killed
Zeratul
Vampiric Strike (Talent) added at Level 4
Vampiric Assault (Talent) removed
Specialist
Abathur
Symbiote (Q)
Carapace (E)
Networked Carapace (Talent)
Carapace now always Shields nearby Minions and Mercenaries, regardless of Symbiote’s target
Azmodan
General of Hell (Trait)
Bound Minion (Talent)
The targeted Minion no longer gains 300% increased Health and 100% increased damage
Instead, the Minion now takes 75% reduced damage from non-Heroic targets, and deals 100% bonus damage to non-Heroic targets
Return
Murky
Living the Dream (Talent)
Initial Ability Power bonus decreased from 10% to 5%
Slime (Q)
Damage increased from 55 (+6 per level) to 56 (+6.2 per level)
Pufferfish (W)
Damage increased from 130 (+35 per level) to 134 (+36 per level)
Return
Nazeebo
Corpse Spiders (Q)
Leaping Spiders (Talent)
Improvements have been made which will help Corpse Spiders better leap to their targets, as well as stick to their targets more effectively
Sylvanas
Black Arrows (Trait)
Unstable Poison (Talent)
Players can no longer be damaged by multiple instances of Unstable Affliction that are inflicted at the same time
Possession (R)
Possession’s functionality has been reworked
Possession now has 7 charges, with a 12 second recharge time
Converting a normal Minion consumes 1 charge, and Catapults consume 5 charges
Minions affected by Possession no longer gain bonus Health
Dark Lady’s Call (Talent) has been reworked
Now increases the maximum number of charges by 3, and decreases the recharge time by 4 seconds
Converting enemy Mercenaries costs 5 charges
Wailing Arrow (R)
Damage decreased from 200 (+20 per level) to 140 (+18 per level)
The Lost Vikings
The Lost Vikings have received significant Talent changes.
Olaf’s out of combat healing reduced from 10% to 5% of his Health per tick.
Erik’s Movement Speed reduced by approximately 5%
Fast Restart (Trait) removed
New Trait: Viking Hoard
Gather Regeneration Globes to permanently increase The Lost Vikings' Health Regeneration by 0.5 per second
Go Go Go! (Z)
Movement Speed reduced from 40% to 30%
Longboat Raid (R)
Duration increased from 12 to 15 seconds
Damage per second reduced from 30 (+14 per level) to 25 (+11 per level)
Mortar (Q)
Will no longer instantly explode when self-cast, or when cast very close to the Longboat
Talents
Level 1
Viking Hoard has been removed and repurposed as The Lost Vikings’ new Trait.
Spy Games
Time needed to enter Stealth reduced from 5 to 3 seconds
New Talent (Level 1): Explosive Attacks
Baleog’s Basic Attacks deal 100% splash damage to non-Heroic targets
New Talent (Level 1): Viking Bribery (E)
The Lost Vikings earn Viking Bribery charges from nearby Minion deaths, up to a maximum of 100
Use 40 charges to order the nearest Viking to bribe a Mercenary
All Vikings can earn charges, but each Minion death only grants 1 charge
Level 4
Hardheaded Redhead removed
Pain Don’t Hurt
Healing received is now doubled for damage dealt against Heroes
It’ a Sabotage!
Erik’s Basic Attacks also deal 100 (+10 per level) damage over 10 seconds against Structures; this effect does not stack
Spin to Win! (Q) moved from Level 4 to Level 7
Cooldown reduced from 12 to 10 seconds
Damage reduced from 50 (+10 per level) to 42 (+9 per level)
Level 7
Erik the Swift moved from Level 7 to Level 4
Now also increases Erik’s base Movement Speed by 10%.
Jump! (W) moved from Level 7 to Level 13
Level 13
Speedrun! removed
Impatience Is a Virtue moved from Level 13 to Level 16
New Talent (Level 13): Nordic Attack Squad (W)
Activate to cause each Basic Attack to deal 1% of an enemy Hero’s Health as damage for 5 seconds. 30 second cooldown
Level 16
Executioner added at level 16
64 KB Marathon
No longer causes The Lost Vikings to become Unstoppable during Go Go Go!, and instead removes Slows and Roots
Movement Speed bonus decay rate reduced from 10% to 5% per second for 4 seconds.
Norse Force! (Q) moved from Level 16 to Level 7
The Hotkey for this Ability has been changed from E to Q
Duration reduced from 7 to 4 seconds
Cooldown reduced from 60 to 30 seconds
Shield amount reduced from 100 (+20 per level) to 40 (+10 per level)
Level 20
The Sequel
Now reduces The Lost Vikings' death timers by 50%
Zagara
Infest (Talent)
The 400% damage bonus now only applies to the targeted Minion’s attacks against non-Heroic targets
Hunter Killer (W)
If a Hydralisk’s primary target moves out of sight or range, it will chase until reaching the target’s last known location.
If the target cannot be found, the Hydralisk will now travel to the nearest lane and push for its remaining duration
If a Hydralisk’s primary target dies, the Hydralisk will now travel to the nearest lane and push for its remaining duration
Mutalisks spawned by Zagara’s Mutalisk Talent will also function this way
Support
Brightwing
Brightwing has received significant updates.
Scouting Drone (Talent) removed
Envenom (Talent) removed
Promote (Talent) removed
Protective Shield (Talent) removed
Calldown: Mule (Talent) removed
Sprint (Talent) removed
Soothing Mist (Trait)
Regenerative Rains (Talent) has been removed
Gust of Healing (Talent) has been removed
New Talent (Level 1): Unfurling Spray
Increases Soothing Mist's range by 33%
New Talent (Level 7): Mistified
Each Basic Ability cast reduces Soothing Mist’s cooldown by 1 second
New Talent (Level 20): Revitalizing Mist
Healing with Soothing Mist increases the Healing from the next Soothing Mist by 25% for 6 seconds; stacks up to 3 times
Phase Shift (Z)
Phase Shield (Talent) moved from Level 13 to Level 7
Duration increased from 3 to 20 seconds
New Talent (Level 1): Hyper Shift
Every time Soothing Mist Heals an allied Hero, Phase Shift’s cooldown is reduced by 2 seconds.
New Talent (Level 4): Peekaboo!
Teleporting to an ally using Phase Shift grants vision and reveals Stealth in a large area for 6 seconds.
Arcane Flare (Q)
Range reduced from 9 to 8
Inner area damage changed from 70 (+16.5 per level) to 80 (+11 per level)
Outer area damage changed from 35 (+10.75 per level) to 40 (+8 per level)
Arcane Precision (Talent)
Inner area damage bonus increased from 33% to 50%
Sticky Flare (Talent)
Slow amount increased from 30% to 40%
New Talent (Level 4): Arcane Barrage
Increases Arcane Flare’s range by 50%
New Talent (Level 7): Dream Shot
Reduces Arcane Flare’s cooldown by 1 second for each enemy Hero hit by the outer radius, and 3 seconds for each hit by the inner radius
Polymorph (W)
Duration reduced from 2 seconds to 1.5 seconds.
Damage removed from the base Ability
Now also slows the target’s Movement Speed by 20%
Sticky Powder (Talent) has been removed
New Talent (Level 4): Unstable Anomaly
When Polymorph ends, deal 60 (+10 per level) damage to the target and all nearby enemies
New Talent (Level 16): Greater Polymorph
Increases Polymorph’s duration by 1 second
Pixie Dust (E)
Anti-Magic Powder (Talent) has been removed
Shield Dust (Talent) has been redesigned
Moved from Level 1 to Level 13
Pixie Dust now reduces incoming Ability damage by 50%
New Talent (Level 4): Manic Pixie
When Soothing Mist heals an ally that is affected by Pixie Dust, that ally is healed for an additional 30 (+10 per level) Health over 4 seconds
New Talent (Level 13): Pixie Boost
Pixie Dust now grants a 50% bonus to Movement Speed, decaying to 20% over 1.5 seconds
New Talent (Level 16): Bouncy Dust
Pixie Dust bounces to another nearby ally upon impact
Blink Heal (R)
Ysera's Blessing (Talent) removed
New Talent (Level 20): Double Wyrmhole
Blink Heal can be cast a second time on a different target within 2 seconds without consuming a charge
Li Li
Kung Fu Hustle (Talent)
Cooldown reduction lowered from 200% to 150%
Blinding Wind (E)
Affected targets now miss all Basic Attacks throughout Blinding Wind’s duration.
Duration reduced from 4 to 2 seconds
Lingering Blind (Talent)
Now increases Blinding Wind's duration by 50%
Malfurion
Malfurion has received significant updates
Conjurers Pursuit (Talent) removed
Protective Shield (Talent) removed
Healing Ward (Talent) removed
Battle Momentum (Talent) removed
Cleanse (Talent) added at Level 7
Elune’s Grace (Talent) moved from Level 7 to Level 4
Now increases the range of each Basic Ability by a flat 30%
Innervate (D)
Time during which Mana Regenerates reduced from 10 to 5 seconds
Now Regenerates 15% of the target’s maximum Mana, rather than a flat amount
Shan’do’s Clarity (Talent) moved from Level 4 to Level 1
No longer increases the target’s Mana Regeneration rate
Versatile (Talent) functionality reworked
No longer increases the target’s Attack Speed
Increases Innervate’s Mana return from 15% to 25%
Regrowth (Q)
Mana cost decreased from 75 to 60
Healing increased by 5%
Harmony (Talent) has been redesigned
If Moonfire hits a target, Regrowth's Mana cost is reduced by 10. This effect stacks, but cannot reduce Regrowth's Mana cost below 0
Life Seed (Talent)
Cooldown for passive Healing increased from 15 to 20 seconds
New Talent (Level 4): Rampant Growth
Increases Regrowth’s initial Heal amount by 20%
Moonfire (W)
Moonburn (Talent)
Bonus damage against non-Heroic targets increased from 30% to 100%
No longer affects Structures
Full Moonfire (Talent)
Area of effect bonus increased from 50% to 60%
Hindering Moonfire (Talent)
Slow amount increased from 20% to 25%
Lunar Shower (Talent)
Bonus damage per stack increased from 10% to 15%
Entangling Roots (E)
Cooldown reduced from 12 to 10 seconds
Mana cost reduced from 75 to 65
Rehgar
Rehgar has received significant updates
Battle Momentum (Talent) removed
Focused Attack (Talent) removed
Searing Attacks (Talent) removed
Berserk (Talent) removed
Cleanse (Talent) added at level 7
Farsight (Talent) moved from Level 4 to Level 7
New Talent (Level 7): Forward Momentum
Basic Attacks reduce Basic Ability cooldowns by 1 second.
Ghost Wolf (Trait)
Feral Heart (Talent)
Health and Mana Regeneration bonuses reduced from 100% to 75%
Shadow Wolf (Talent) moved from Level 7 to Level 4
Stealth duration increased from 2 to 4 seconds
Chain Heal (Q)
New Talent (Level 16): Tidal Waves
Reduces Chain Heal’s cooldown by 3 seconds if 3 Heroes are healed
Can now bounce to full Health allies, but will always prefer Allies that are missing Health
Lightning Shield (W)
Empowering Charge (Talent)
Basic Attack damage bonus increased from 25% to 30%
Reactive Spark (Talent) moved from Level 4 to Level 13
Now also reduces Lightning Shield’s cooldown by 3 seconds
Earth Shield (Talent)
Shield amount reduced from 100 (+21 per level) to 75 (+18 per level)
Stormcaller (Talent) moved from Level 13 to Level 4
No longer reduces Lightning Shield’s cooldown
Now increases Lightning Shield’s duration by 2 seconds
Mana cost reduction lowered from 50% to 40%
Earthbind Totem (E)
Slow now applies and fades faster, which should help it feel more responsive to players in the Totem’s area of effect
Lightning Totem (Talent) removed
Colossal Totem (Talent)
No longer increases Earthbind Totem’s Health
Now also increases cast range by 50%
Earthgrasp Totem (Talent)
No longer increases cast range
Ancestral Healing (R)
Cooldown increased from 60 to 70 seconds
Tyrande
A number of Tyrande’s Talents have been rearranged within their existing tiers in order to better accommodate players with locked Talents
Warrior
Anub'arak
Scarab Host (Trait)
Beetle Movement Speed reduced by approximately 16%
Beetle damage reduced from 8 (+2 per level) to 7 (+1.8 per level)
Locust Swarm (R)
Damage reduced from 20 (+8 per level) to 16 (+6.4 per level)
Johanna
Shield Glare (E)
Affected targets now miss all Basic Attacks throughout Shield Glare’s duration.
Blind duration reduced from 4 to 1.5 seconds
Stitches
Slam (W)
Mana cost reduced from 55 to 45
Devour (E)
Mana cost reduced from 75 to 65
Cooldown reduced from 30 to 24 seconds
Tyrael
Vampiric Assault (Talent) removed
Vampiric Strike (Talent) added at Level 4
Judgment (R)
Can no longer be cast on non-Heroic targets