Patch Notes 2015/06/30 のバックアップ差分(No.2)


  • 追加された行はこの色です。
  • 削除された行はこの色です。
#contents

*General [#n3bde0d4]
Kill the Treasure Goblins!

It seems that mischievous Treasure Goblins have snuck into the Nexus alongside the arrival of the Burning Hells. These devious creatures are intent on pilfering as much gold as they can carry, and while their numbers are yet unknown, the fortunes they've scavenged must be returned! Adventurers that manage to slay any Treasure Goblins they encounter during the Eternal Conflict will be handsomely rewarded. A Treasure Goblin will do anything in its power to evade those it deems hostile, so dispose of these timid beings swiftly, lest they open a portal and slip away!

    Players will receive a Special Event Quest titled: “Kill a Treasure Goblin!” each day during the Eternal Conflict event.
        Before the start of a match, any players with an active Special Event Quest will cause a Treasure Goblin to spawn at a random location near their team’s Core.
        Kill the Treasure Goblin before the pregame timer reaches 0, or it will open a portal and escape the Battleground.
        Any players with an active Special Event Quest that manage to kill a Treasure Goblin before it escapes will receive 100 Gold for their efforts at the end of the match.
        Treasure Goblins may spawn on any Battleground, in any matchmaking game mode (Versus A.I., Quick Match, Hero League, Team League).
        This Special Event Quest is available to all players, whether or not they’ve unlocked Daily Quests by reaching Player Level 6.
        While players are invited to kill as many Treasure Goblins as they can, this Special Event Quest can only be completed once per day. Incomplete Quests do not stack.

New Portrait Rewards

    Facebook Portrait
        The Heroes of the Storm Facebook Page has reached 1 Million Likes! To help celebrate this social media milestone, all players who log in to the game before our next major patch arrives will receive a new, Facebook-themed portrait. Thank you for your support!
    Golden Tiger Portrait
        Any players that redeem the Golden Tiger Mount key found in the Heroes of the Storm Starter Pack will receive an exclusive new Golden Tiger portrait.
            This portrait will also be retroactively granted to players who redeemed their Golden Tiger Mount key prior to today’s patch.



New Battleground

Heroes_BoELoadScreen_Thumb_700x350.png

The conflict between the High Heavens and the Burning Hells has spilled into the Nexus, breeding a new Battleground that is equal parts righteous and wicked. Angels, Demons, and now Heroes clash in ceaseless combat in their struggle for dominance over the Battlefield of Eternity.

    Battlefield of Eternity is a two-lane Battleground featuring two massive Immortals that battle endlessly at its center, and teams must compete to defeat the opposing Immortal.
    Once its foe has been toppled, the victorious Immortal will be restored to full Health, and proceed to seek out enemy Structures, attacking down the lane with the most remaining defenses.
    An attacking Immortal will also gain a Shield, proportionate to the amount of Health it had remaining at the end of the battle.
        The Immortal will perform ranged attacks, which each consume a portion of its Shield. Taking damage will also drain the Immortal’s Shield.
        Once its Shield has been expended, the Immortal will only attack at melee range.

New Mercenaries

    Fallen Shaman
        These malformed demons never stray too far from a pack of Fallen Hounds, and will quickly resurrect any Hounds that are killed in combat. Those who value their souls would be wise to first destroy the Shaman before targeting its Hound companions.
    Khazra
        The half human, half goat creatures that inhabit Battlefield of Eternity are tough, ranged attackers that won’t hesitate to rain spears on their foes. Defeat the Khazra at their camps to harness their destructive appetite before the enemy team.

New Battleground, More Often

    Starting today, the pool of Battlegrounds available in all modes, except Custom Games, will be temporarily limited to the following:
        Battlefield of Eternity
        Sky Temple
        Tomb of the Spider Queen
        Cursed Hollow
    This has been done to increase the frequency with which players encounter the new Battleground, Battlefield of Eternity.
    During this time, players can still select and play on any Battleground they wish using Custom Games.
    All Battlegrounds, including Battlefield of Eternity, will once again be made available for play in all matchmaking game modes on Tuesday, July 7.



New Hero

The Butcher has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of this terrifying new Assassin’s Abilities.

Trait

    Fresh Meat
        Nearby Minions and Heroes drop meat when they die. Pick up meat to gain a 1% bonus to Basic Attack damage, up to a maximum 25%. All meat is lost upon death.

Basic Abilities

    Hamstring (Q)
        Deal damage and slow enemies by 50%, fading over 2 seconds. Your next Basic Attack will strike immediately.
    Butcher’s Brand (W)
        Deal damage to an enemy, and cause your Basic Attacks against the branded target to heal you for 75% of the damage done for 5 seconds. Healing doubled versus Heroes.
    Ruthless Onslaught (E)
        Charge at an enemy, becoming Unstoppable and gaining Movement Speed. If you reach the target, they take damage and become stunned for 1 second.

Heroic Abilities

    Lamb to the Slaughter (R)
        Throw a hitching post that attaches to the nearest enemy Hero after a 1 second delay. This deals damage, and chains the enemy to the post for 4 seconds.
    Furnace Blast (R)
        After a 3 second delay, fire explodes around you, dealing massive damage to enemies in the area. Furnace Blast can be cast while using Ruthless Onslaught.



Art

General

    Many Hero and Mount preview panels in the Shop have received updated camera angles, as well as additional lighting polish.
    AOE Cursors have received additional polish.

Battlegrounds

    Various Battleground assets have received additional visual polish.
    Various Battleground assets have received additional optimization to help improve performance.
    Lighting during the map event on Garden of Terror has been changed to improve overall visual quality and clarity.
    The range indicator for the Dragon Knight’s Savage Charge has received visual polish.

Heroes, Abilities, Mounts, and Skins

    Heroes
        Brightwing’s in-game Hero portrait has received animation polish.
    Hero Abilities
        Various Hero Abilities have received additional optimization.
        Brightwing has received updated art and visual effects to coincide with her Talent rework.
        The range indicator art for several Hero Abilities and Talents have received visual polish:
            Azmodan – March of Sin (Talent)
            Falstad – Lightning Rod (W)
            Rehgar – Earthbind Totem (E)
            Tychus – Drakken Laser Drill (R)
            Uther – Blessed Champion (Talent)
            Valla – Strafe (R)



Shop

Bundles

    New Bundles
        The Fresh Meat Bundle has been added to the in-game Shop for a limited time.
    The following Bundles have been removed from the in-game Shop:
        Winter Veil Complete Bundle
        Winter Veil Jaina Bundle

Heroes

    The Butcher has been added to the in-game Shop!

Mounts

    New Mounts
        Butcher’s Beast – This Mount is available exclusively by purchasing the Fresh Meat Bundle.
    The following Mounts have been removed from the in-game Shop:
        Cyber Wolf
        Dire Wolf
        Reign-deer

Price Changes

    Murky’s prices have been reduced to 7,000 Gold and $8.49 USD.

Skins

    A Master Skin has been added for The Butcher.
    The Iron Butcher Skin has been added to the in-game Shop.
    The following Skins have been removed from the in-game Shop:
        Great-father Rehgar
        Winter Veil Jaina



Sound

General

    Even the music that plays while viewing the out of game menus has taken a foreboding turn with the Eternal Conflict’s fierce arrival to Heroes of the Storm.
        Enable music in the Sound Options menu (or press CTRL+M) to listen as the sounds of Sanctuary clash with those of the Nexus.

Battlegrounds

    New music has been added for the Battlefield of Eternity Battleground.
    In-game music for the Sky Temple, Tomb of the Spider Queen, and Garden of Terror Battlegrounds has been updated.



User Interface

General

    Notifications that appear near the top-right corner of the out-of-game menus, such as party invitations and promotional rewards, have received updated art.

Hero Progression

    Several Hero Level rewards have been slightly altered:
        Hero Level 9 -- A new 750 Gold reward has been added.
            This Gold reward will also be retroactively granted to players for each Hero that reached level 9 prior to today’s patch.
        Hero Level 15 -- Reward reduced from 1,250 to 1,000 Gold
        Hero Level 20 -- Reward reduced from 2,500 to 2,000 Gold
            Players will not lose any Gold that had already been earned by reaching Hero Levels 15 or 20 prior to today’s patch.

In-Game UI

    Tab Score Screen
        The Healing column on the in-game Stats Screen (TAB) has been reworked, and renamed to the Role column.
            The Role column will track healing done by Support Heroes, as well the total amount of damage taken by Warriors during a game.
        The Siege Damage column will no longer track damage dealt to uncaptured Mercenaries or other neutral units.

Quest Log

    A Special Event Quests section has been added to the Quest Log.
        When a Special Event is taking place, any available Special Event Quests will appear in this section of the Quest Log.
        Special Event Quests will display any requirements needed to complete them in the Quest Log.
        Much like a normal Daily Quest, players will be notified when they complete a Special Event Quest on the end-of-game Score Screen.
    In order to better support Special Event Quests, the Quest Log has been enabled for all Heroes of the Storm players, whether or not they’ve unlocked Daily Quests by reaching Player Level 6.
        Daily Quests will remain disabled for players that have not reached level 6, but they can still click the Quest Log to view an active Special Event Quest, or their player progress.

Rejoin System

    Players will no longer receive notifications via chat messages or announcer voiceover when an enemy disconnects from, or rejoins a game in any matchmaking mode.
        However, players in Custom Games will still be notified when enemies disconnect or rejoin.
        Players will still be notified when an ally leaves or rejoins a game, though notification frequency has been reduced in situations where a teammate repeatedly disconnects and rejoins a game.

Shop

    Featured Tab
        The Featured tab will no longer hide items that a player already owns.
        The “Hide Owned” checkbox has been added to the Featured Tab, and can be used to hide items on the Featured tab that the player already owns.
    Item Preview Panes
        Preview panes in the Shop once again indicate Gold prices where relevant.
        The “Rare Skin” label has been removed, and Hero Skins are now categorized as follows: Skin, Epic Skin, Legendary Skin.
    Item About Pages
        Items that a player does not already own will now indicate when they are part of a Bundle Pack that is currently available in the Shop.
            Click the View button on an individual item’s page to check out the Bundle Pack associated with that item.
        Items and Bundles that have been placed on sale will now list the original price, sale price, and discount percentage on the purchase button itself, rather than above the purchase button.



Design & Gameplay

General

    The difficulty ratings for many Heroes have been updated to better reflect their ease of play.
    The rings found under Heroes in-game have been scaled to more closely match their hitboxes.
    Skillshots and Abilities that use an arc pattern will now display their range when hovering the cursor over the associated button on the Ability hotbar.
    Several Abilities were unintentionally providing brief moments of Unstoppable behavior during use. The following Abilities no longer provide Unstoppable:
        Chen -- Flying Kick (Q)
        Falstad -- Barrel Roll (E)
        Illidan -- Dive (Q)
        Illidan -- Sweeping Strikes (with the Unbound talent) (W)
        Kerrigan -- Ravage (Q)
    A number of Hero Abilities were not intended to completely Stun enemy targets. In these cases, Stuns have been converted to Dazes, which act similarly, but will no longer interrupt Abilities that can be channeled while the Hero is moving.
        For example: Dazing Valla will not stop her from channeling Strafe.
        The following abilities will now Daze, rather than Stun, enemy Heroes:
            Brightwing -- Emerald Wind (R)
            Chen -- Wandering Keg (R)
            E.T.C. -- Face Melt (W)
            Falstad -- Mighty Gust (R)
            Kerrigan -- Primal Grasp (E)
            Raynor -- Penetrating Round (Q)
            Sgt. Hammer -- Concussive Blast (W)
            Tychus -- Frag Grenade (W)



Battlegrounds

Haunted Mines

    Players may now use queued movement commands (Shift + Right-click) to enter/exit the Mines, and continue moving on the level they are traveling to.



Talents

New Talent: Vampiric Strike

    This is a new version of Vampiric Assault
        Basic Attacks heal for 25% of the damage dealt to the primary target
        Vampiric Assault has not been changed

Blood for Blood

    No longer slows the target
    Damage decreased from 15% to 10% of the target’s maximum Health
    Heal amount increased from 100% to 200% of damage dealt

Conjurer’s Pursuit

    Initial +0.5 Mana Regeneration removed
    Each Health Globe now grants +0.1 Mana Regeneration

Envenom

    Duration increased from 5 to 10 seconds, but damage has not been changed

Promote

    Minions no longer gain 300% increased Health and 100% increased damage
        Instead, the targeted Minion now takes 75% reduced damage from non-Heroic targets, and deals 100% bonus damage to non-Heroic targets

Protective Shield

    Now Shields for 15% of the target’s maximum Health

Regeneration Master

    Initial +4.0 Health Regeneration removed
    Each Health Globe now grants +1.5 Health Regeneration

Spell Shield

    Duration increased from 2 to 3 seconds

 
Assassin

Illidan

    Metamorphosis (R)
        Radius decreased by 25%
        Damage decreased from 200 (+10 per level) to 20 (+4 per level)
            Check out the recent Patch Preview blog for more information about this change
 
Jaina

    Sprint (Talent) removed
    Water Elemental (R)
        Can now be re-targeted after Jaina is killed
 
Kerrigan

    Ultralisk (R)
        Can now be re-targeted after Kerrigan is killed
 
Nova

    Holo Decoy (E)
        Nova’s allies will now see Minion-sized Health bars for her Holo Decoys
 
Raynor

    Raynor’s Raiders (R)
        Can now be re-targeted after Raynor is killed
 
Tychus

    Basic Attack range increased to match that of other ranged Heroes
    Frag Grenade (W)
        Melting Point (Talent)
            Damage changed from 120 (+50 per level) to 200 (+30 per level)
    Drakken Laser Drill (R)
        Can now be re-targeted after Tychus is killed
Zeratul

    Vampiric Strike (Talent) added at Level 4
    Vampiric Assault (Talent) removed
 
Specialist

 
Abathur

    Symbiote (Q)
        Carapace (E)
            Networked Carapace (Talent)
                Carapace now always Shields nearby Minions and Mercenaries, regardless of Symbiote’s target
 
Azmodan

    General of Hell (Trait)
        Bound Minion (Talent)
            The targeted Minion no longer gains 300% increased Health and 100% increased damage
            Instead, the Minion now takes 75% reduced damage from non-Heroic targets, and deals 100% bonus damage to non-Heroic targets   

 Return

 
Murky

    Living the Dream (Talent)
        Initial Ability Power bonus decreased from 10% to 5%
    Slime (Q)
        Damage increased from 55 (+6 per level) to 56 (+6.2 per level)
    Pufferfish (W)
        Damage increased from 130 (+35 per level) to 134 (+36 per level)

 Return

 
Nazeebo

    Corpse Spiders (Q)
        Leaping Spiders (Talent)
            Improvements have been made which will help Corpse Spiders better leap to their targets, as well as stick to their targets more effectively
 
Sylvanas

    Black Arrows (Trait)
        Unstable Poison (Talent)
            Players can no longer be damaged by multiple instances of Unstable Affliction that are inflicted at the same time
    Possession (R)
        Possession’s functionality has been reworked
        Possession now has 7 charges, with a 12 second recharge time
        Converting a normal Minion consumes 1 charge, and Catapults consume 5 charges
        Minions affected by Possession no longer gain bonus Health
        Dark Lady’s Call (Talent) has been reworked
            Now increases the maximum number of charges by 3, and decreases the recharge time by 4 seconds
            Converting enemy Mercenaries costs 5 charges
    Wailing Arrow (R)
        Damage decreased from 200 (+20 per level) to 140 (+18 per level)
 
The Lost Vikings

    The Lost Vikings have received significant Talent changes.
    Olaf’s out of combat healing reduced from 10% to 5% of his Health per tick.
    Erik’s Movement Speed reduced by approximately 5%
    Fast Restart (Trait) removed
    New Trait: Viking Hoard
        Gather Regeneration Globes to permanently increase The Lost Vikings' Health Regeneration by 0.5 per second
    Go Go Go! (Z)
        Movement Speed reduced from 40% to 30%
    Longboat Raid (R)
        Duration increased from 12 to 15 seconds
        Damage per second reduced from 30 (+14 per level) to 25 (+11 per level)
        Mortar (Q)
            Will no longer instantly explode when self-cast, or when cast very close to the Longboat
    Talents
        Level 1
            Viking Hoard has been removed and repurposed as The Lost Vikings’ new Trait.
            Spy Games
                Time needed to enter Stealth reduced from 5 to 3 seconds
            New Talent (Level 1): Explosive Attacks
                Baleog’s Basic Attacks deal 100% splash damage to non-Heroic targets
            New Talent (Level 1): Viking Bribery (E)
                The Lost Vikings earn Viking Bribery charges from nearby Minion deaths, up to a maximum of 100
                Use 40 charges to order the nearest Viking to bribe a Mercenary
                All Vikings can earn charges, but each Minion death only grants 1 charge
        Level 4
            Hardheaded Redhead removed
            Pain Don’t Hurt
                Healing received is now doubled for damage dealt against Heroes
            It’ a Sabotage!
                Erik’s Basic Attacks also deal 100 (+10 per level) damage over 10 seconds against Structures; this effect does not stack
            Spin to Win! (Q) moved from Level 4 to Level 7
                Cooldown reduced from 12 to 10 seconds
                Damage reduced from 50 (+10 per level) to 42 (+9 per level)
        Level 7
            Erik the Swift moved from Level 7 to Level 4
                Now also increases Erik’s base Movement Speed by 10%.
            Jump! (W) moved from Level 7 to Level 13
        Level 13
            Speedrun! removed
            Impatience Is a Virtue moved from Level 13 to Level 16
            New Talent (Level 13): Nordic Attack Squad (W)
                Activate to cause each Basic Attack to deal 1% of an enemy Hero’s Health as damage for 5 seconds. 30 second cooldown
        Level 16
            Executioner added at level 16
            64 KB Marathon
                No longer causes The Lost Vikings to become Unstoppable during Go Go Go!, and instead removes Slows and Roots
                Movement Speed bonus decay rate reduced from 10% to 5% per second for 4 seconds.
            Norse Force! (Q) moved from Level 16 to Level 7
                The Hotkey for this Ability has been changed from E to Q
                Duration reduced from 7 to 4 seconds
                Cooldown reduced from 60 to 30 seconds
                Shield amount reduced from 100 (+20 per level) to 40 (+10 per level)
        Level 20
            The Sequel
                Now reduces The Lost Vikings' death timers by 50%
 
Zagara

    Infest (Talent)
        The 400% damage bonus now only applies to the targeted Minion’s attacks against non-Heroic targets
    Hunter Killer (W)
        If a Hydralisk’s primary target moves out of sight or range, it will chase until reaching the target’s last known location.
            If the target cannot be found, the Hydralisk will now travel to the nearest lane and push for its remaining duration
        If a Hydralisk’s primary target dies, the Hydralisk will now travel to the nearest lane and push for its remaining duration
        Mutalisks spawned by Zagara’s Mutalisk Talent will also function this way
 
Support

 
Brightwing

    Brightwing has received significant updates.
    Scouting Drone (Talent) removed
    Envenom (Talent) removed
    Promote (Talent) removed
    Protective Shield (Talent) removed
    Calldown: Mule (Talent) removed
    Sprint (Talent) removed
    Soothing Mist (Trait)
        Regenerative Rains (Talent) has been removed
        Gust of Healing (Talent) has been removed
        New Talent (Level 1):  Unfurling Spray
            Increases Soothing Mist's range by 33%
        New Talent (Level 7):  Mistified
            Each Basic Ability cast reduces Soothing Mist’s cooldown by 1 second
        New Talent (Level 20):  Revitalizing Mist
            Healing with Soothing Mist increases the Healing from the next Soothing Mist by 25% for 6 seconds; stacks up to 3 times
    Phase Shift (Z)
        Phase Shield (Talent) moved from Level 13 to Level 7
            Duration increased from 3 to 20 seconds
        New Talent (Level 1):  Hyper Shift
            Every time Soothing Mist Heals an allied Hero, Phase Shift’s cooldown is reduced by 2 seconds.
        New Talent (Level 4):  Peekaboo!
            Teleporting to an ally using Phase Shift grants vision and reveals Stealth in a large area for 6 seconds.
    Arcane Flare (Q)
        Range reduced from 9 to 8
        Inner area damage changed from 70 (+16.5 per level) to 80 (+11 per level)
        Outer area damage changed from 35 (+10.75 per level) to 40 (+8 per level)
        Arcane Precision (Talent)
            Inner area damage bonus increased from 33% to 50%
        Sticky Flare (Talent)
            Slow amount increased from 30% to 40%
        New Talent (Level 4):  Arcane Barrage
            Increases Arcane Flare’s range by 50%
        New Talent (Level 7):  Dream Shot
            Reduces Arcane Flare’s cooldown by 1 second for each enemy Hero hit by the outer radius, and 3 seconds for each hit by the inner radius
    Polymorph (W)
        Duration reduced from 2 seconds to 1.5 seconds.
        Damage removed from the base Ability
        Now also slows the target’s Movement Speed by 20%
        Sticky Powder (Talent) has been removed
        New Talent (Level 4):   Unstable Anomaly
            When Polymorph ends, deal 60 (+10 per level) damage to the target and all nearby enemies
        New Talent (Level 16):  Greater Polymorph
            Increases Polymorph’s duration by 1 second
    Pixie Dust (E)
        Anti-Magic Powder (Talent) has been removed
        Shield Dust (Talent) has been redesigned
            Moved from Level 1 to Level 13
            Pixie Dust now reduces incoming Ability damage by 50%
        New Talent (Level 4):  Manic Pixie
            When Soothing Mist heals an ally that is affected by Pixie Dust, that ally is healed for an additional 30 (+10 per level) Health over 4 seconds
        New Talent (Level 13):  Pixie Boost
            Pixie Dust now grants a 50% bonus to Movement Speed, decaying to 20% over 1.5 seconds
        New Talent (Level 16):  Bouncy Dust
            Pixie Dust bounces to another nearby ally upon impact
    Blink Heal (R)
        Ysera's Blessing (Talent) removed
        New Talent (Level 20):  Double Wyrmhole
            Blink Heal can be cast a second time on a different target within 2 seconds without consuming a charge
 
Li Li

    Kung Fu Hustle (Talent)
        Cooldown reduction lowered from 200% to 150%
    Blinding Wind (E)
        Affected targets now miss all Basic Attacks throughout Blinding Wind’s duration.
        Duration reduced from 4 to 2 seconds
        Lingering Blind (Talent)
            Now increases Blinding Wind's duration by 50%
 
Malfurion

    Malfurion has received significant updates
    Conjurers Pursuit (Talent) removed
    Protective Shield (Talent) removed
    Healing Ward (Talent) removed
    Battle Momentum (Talent) removed
    Cleanse (Talent) added at Level 7
    Elune’s Grace (Talent) moved from Level 7 to Level 4
        Now increases the range of each Basic Ability by a flat 30%
    Innervate (D)
        Time during which Mana Regenerates reduced from 10 to 5 seconds
        Now Regenerates 15% of the target’s maximum Mana, rather than a flat amount
        Shan’do’s Clarity (Talent) moved from Level 4 to Level 1
            No longer increases the target’s Mana Regeneration rate
        Versatile (Talent) functionality reworked
            No longer increases the target’s Attack Speed
            Increases Innervate’s Mana return from 15% to 25%
    Regrowth (Q)
        Mana cost decreased from 75 to 60
        Healing increased by 5%
        Harmony (Talent) has been redesigned
            If Moonfire hits a target, Regrowth's Mana cost is reduced by 10. This effect stacks, but cannot reduce Regrowth's Mana cost below 0
        Life Seed (Talent)
            Cooldown for passive Healing increased from 15 to 20 seconds
        New Talent (Level 4): Rampant Growth
            Increases Regrowth’s initial Heal amount by 20%
    Moonfire (W)
        Moonburn (Talent)
            Bonus damage against non-Heroic targets increased from 30% to 100%
            No longer affects Structures
        Full Moonfire (Talent)
            Area of effect bonus increased from 50% to 60%
        Hindering Moonfire (Talent)
            Slow amount increased from 20% to 25%
        Lunar Shower (Talent)
            Bonus damage per stack increased from 10% to 15%
    Entangling Roots (E)
        Cooldown reduced from 12 to 10 seconds
        Mana cost reduced from 75 to 65
 
Rehgar

    Rehgar has received significant updates
    Battle Momentum (Talent) removed
    Focused Attack (Talent) removed
    Searing Attacks (Talent) removed
    Berserk (Talent) removed
    Cleanse (Talent) added at level 7
    Farsight (Talent) moved from Level 4 to Level 7
    New Talent (Level 7): Forward Momentum
        Basic Attacks reduce Basic Ability cooldowns by 1 second.
    Ghost Wolf (Trait)
        Feral Heart (Talent)
            Health and Mana Regeneration bonuses reduced from 100% to 75%
        Shadow Wolf (Talent) moved from Level 7 to Level 4
            Stealth duration increased from 2 to 4 seconds
    Chain Heal (Q)
        New Talent (Level 16): Tidal Waves
            Reduces Chain Heal’s cooldown by 3 seconds if 3 Heroes are healed
            Can now bounce to full Health allies, but will always prefer Allies that are missing Health
    Lightning Shield (W)
        Empowering Charge (Talent)
            Basic Attack damage bonus increased from 25% to 30%
        Reactive Spark (Talent) moved from Level 4 to Level 13
            Now also reduces Lightning Shield’s cooldown by 3 seconds
        Earth Shield (Talent)
            Shield amount reduced from 100 (+21 per level) to 75 (+18 per level)
        Stormcaller (Talent) moved from Level 13 to Level 4
            No longer reduces Lightning Shield’s cooldown
            Now increases Lightning Shield’s duration by 2 seconds
            Mana cost reduction lowered from 50% to 40%
    Earthbind Totem (E)
        Slow now applies and fades faster, which should help it feel more responsive to players in the Totem’s area of effect
        Lightning Totem (Talent) removed
        Colossal Totem (Talent)
            No longer increases Earthbind Totem’s Health
            Now also increases cast range by 50%
        Earthgrasp Totem (Talent)
            No longer increases cast range
    Ancestral Healing (R)
        Cooldown increased from 60 to 70 seconds
 
Tyrande

    A number of Tyrande’s Talents have been rearranged within their existing tiers in order to better accommodate players with locked Talents
 
Warrior

 
Anub'arak

    Scarab Host (Trait)
        Beetle Movement Speed reduced by approximately 16%
        Beetle damage reduced from 8 (+2 per level) to 7 (+1.8 per level)
    Locust Swarm (R)
        Damage reduced from 20 (+8 per level) to 16 (+6.4 per level)
 
Johanna

    Shield Glare (E)
        Affected targets now miss all Basic Attacks throughout Shield Glare’s duration.
        Blind duration reduced from 4 to 1.5 seconds
 
Stitches

    Slam (W)
        Mana cost reduced from 55 to 45
    Devour (E)
        Mana cost reduced from 75 to 65
        Cooldown reduced from 30 to 24 seconds
 
Tyrael

    Vampiric Assault (Talent) removed
    Vampiric Strike (Talent) added at Level 4
    Judgment (R)
        Can no longer be cast on non-Heroic targets