その他メモ のバックアップ(No.3)
- バックアップ一覧
- 差分 を表示
- 現在との差分 を表示
- 現在との差分 - Visual を表示
- ソース を表示
- その他メモ へ行く。
- 1 (2017-12-17 (日) 11:36:23)
- 2 (2017-12-27 (水) 18:48:58)
- 3 (2018-01-06 (土) 17:37:58)
- 4 (2018-01-13 (土) 22:24:03)
- 5 (2018-01-14 (日) 06:17:57)
- 6 (2018-01-16 (火) 05:28:13)
- 7 (2018-01-17 (水) 20:37:44)
- 8 (2018-01-28 (日) 05:49:04)
- 9 (2018-01-28 (日) 11:32:36)
- 10 (2018-01-30 (火) 07:40:20)
- 11 (2018-02-03 (土) 02:59:28)
- 12 (2018-02-06 (火) 06:18:20)
- 13 (2018-02-07 (水) 10:58:05)
- 14 (2018-02-12 (月) 05:05:43)
- 15 (2018-02-15 (木) 18:26:32)
- 16 (2018-02-16 (金) 05:45:13)
- 17 (2018-02-16 (金) 19:18:07)
- 18 (2018-02-18 (日) 11:11:13)
- 19 (2018-02-19 (月) 14:30:47)
- 20 (2018-02-19 (月) 16:03:18)
- 21 (2018-02-19 (月) 17:07:50)
- 22 (2018-02-20 (火) 13:45:11)
- 23 (2018-02-20 (火) 15:00:45)
- 24 (2018-02-21 (水) 14:31:59)
- 25 (2018-02-21 (水) 15:37:55)
- 26 (2018-02-22 (木) 18:19:05)
- 27 (2018-02-23 (金) 08:38:02)
- 28 (2018-02-23 (金) 09:50:34)
- 29 (2018-02-24 (土) 09:16:24)
- 30 (2018-02-24 (土) 10:17:42)
- 31 (2018-02-25 (日) 14:57:39)
- 32 (2018-02-26 (月) 05:44:54)
- 33 (2018-02-26 (月) 10:58:38)
- 34 (2018-02-26 (月) 13:04:12)
- 35 (2018-02-26 (月) 15:41:59)
- 36 (2018-02-27 (火) 10:48:01)
- 37 (2018-02-28 (水) 11:41:18)
- 38 (2018-02-28 (水) 15:46:22)
- 39 (2018-03-01 (木) 10:03:44)
- 40 (2018-03-02 (金) 08:49:29)
- 41 (2018-03-02 (金) 17:41:23)
- 42 (2018-03-06 (火) 19:57:26)
- 43 (2018-03-07 (水) 09:00:44)
- 44 (2018-03-08 (木) 13:53:45)
- 45 (2018-03-10 (土) 22:00:37)
- 46 (2018-03-19 (月) 19:28:36)
- 47 (2018-03-21 (水) 05:35:46)
- 48 (2018-03-22 (木) 20:18:11)
- 49 (2018-03-23 (金) 16:53:39)
- 50 (2018-03-25 (日) 16:25:17)
- 51 (2018-03-26 (月) 10:14:40)
- 52 (2018-03-27 (火) 09:47:20)
- 53 (2018-03-30 (金) 10:04:23)
- 54 (2018-04-04 (水) 11:43:24)
- 55 (2018-04-07 (土) 08:20:13)
- 56 (2018-04-11 (水) 15:35:12)
- 57 (2018-04-14 (土) 15:22:38)
- 58 (2018-04-17 (火) 12:00:39)
- 59 (2018-04-18 (水) 01:04:23)
- 60 (2018-04-24 (火) 15:19:44)
- 61 (2018-04-25 (水) 07:53:41)
- 62 (2018-04-28 (土) 07:20:47)
- 63 (2018-05-10 (木) 06:31:05)
- 64 (2018-05-10 (木) 09:23:15)
- 65 (2018-05-16 (水) 17:53:55)
- 66 (2018-05-22 (火) 08:49:55)
- 67 (2018-05-24 (木) 10:51:33)
- 68 (2018-05-24 (木) 15:45:23)
- 69 (2018-05-25 (金) 17:00:17)
- 70 (2018-05-27 (日) 08:31:34)
- 71 (2018-05-27 (日) 14:41:13)
- 72 (2018-05-30 (水) 20:19:13)
- 73 (2018-05-30 (水) 21:42:06)
- 74 (2018-05-31 (木) 09:47:06)
- 75 (2018-06-08 (金) 10:44:40)
- 76 (2018-06-08 (金) 13:11:06)
- 77 (2018-06-15 (金) 01:18:19)
- 78 (2018-06-16 (土) 15:16:47)
- 79 (2018-06-17 (日) 17:23:13)
- 80 (2018-06-21 (木) 03:31:11)
- 81 (2018-06-22 (金) 17:44:36)
- 82 (2018-06-24 (日) 13:19:37)
- 83 (2018-07-04 (水) 10:24:45)
- 84 (2018-07-09 (月) 15:18:18)
- 85 (2018-07-13 (金) 12:40:13)
- 86 (2018-08-10 (金) 09:26:37)
- 87 (2018-08-28 (火) 09:18:39)
- 88 (2018-09-06 (木) 10:55:27)
- 89 (2018-09-21 (金) 17:30:36)
- 90 (2018-09-30 (日) 18:43:44)
- 91 (2018-10-03 (水) 17:39:42)
- 92 (2018-10-03 (水) 23:49:08)
- 93 (2018-10-04 (木) 11:27:59)
- 94 (2018-10-05 (金) 10:41:56)
- 95 (2018-10-14 (日) 02:23:47)
- 96 (2018-10-27 (土) 18:37:43)
- 97 (2018-11-07 (水) 13:16:39)
- 98 (2018-11-09 (金) 19:35:31)
- 99 (2018-11-15 (木) 00:01:04)
- 100 (2018-11-16 (金) 00:52:04)
- 101 (2018-11-17 (土) 01:35:13)
- 102 (2018-11-17 (土) 10:39:34)
- 103 (2018-11-17 (土) 11:46:26)
- 104 (2018-11-25 (日) 17:51:52)
- 105 (2018-12-07 (金) 21:18:38)
- 106 (2018-12-08 (土) 14:43:34)
- 107 (2018-12-16 (日) 19:34:13)
- 108 (2018-12-18 (火) 01:42:44)
- 109 (2018-12-21 (金) 19:28:48)
- 110 (2019-02-20 (水) 17:59:09)
- 111 (2019-02-27 (水) 10:19:03)
- 112 (2019-03-05 (火) 23:26:24)
- 113 (2019-03-25 (月) 13:44:39)
- 114 (2019-03-25 (月) 18:20:50)
- 115 (2019-03-28 (木) 19:58:41)
- 116 (2019-03-31 (日) 17:58:38)
- 117 (2019-04-01 (月) 20:40:17)
- 118 (2019-04-02 (火) 16:49:05)
- 119 (2019-04-04 (木) 02:18:57)
- 120 (2019-04-04 (木) 19:58:37)
- 121 (2019-04-26 (金) 21:41:04)
- 122 (2019-04-30 (火) 17:47:14)
- 123 (2019-05-01 (水) 22:29:06)
- 124 (2019-05-01 (水) 23:32:18)
- 125 (2019-05-25 (土) 00:28:28)
- 126 (2019-06-02 (日) 12:14:35)
- 127 (2019-06-02 (日) 19:38:30)
- 128 (2019-06-05 (水) 05:12:27)
- 129 (2019-06-09 (日) 15:15:13)
自分用メモ
GPU
TERAのUIはCPUを使うようになっているので強制的にGPUを使わせるパッチ
データ改竄関連の利用規約に抵触するのとパッチの安全性が保証できないので利用は自己責任。BANされる可能性もあるので要注意。
https://ux.getuploader.com/tera_uploader5/download/1059
メモ
fsutil file createnew testfile 1024
UTF-8N
TCCDungeon |
9999 忘れられたダンジョン探検隊 8999 ヴェリックの神殿 9001 サマエルの官邸 9002 生命の泉 9003 爆炎連峰 深層部 9005 道化の別荘 9006 夢魔の玉座 9007 トゥルサの軍団指揮所 9008 マラキの実験室 9010 カイアトール 司令官室 9011 匠人の工房 9012 封魔三柱 上層部 9013 アルゴンエネルギー貯蔵庫 9014 カノビア激戦区 9016 黎明の島 9017 太陽の灯台 9018 前線地下洞窟 9019 ミステリウム研究基地 入口 9020 秘密基地 後門 9021 隠された坑道 9022 苦痛の殿堂 9023 クトゥマシュクの隠れ家 9024 封禍神蝕の冥堂 9025 バルダーの神殿 9028 マラキの実験室 9031 アカシャの潜伏地(ソロ) 9032 黄金の迷宮(ソロ) 9033 暴悪のキルガルの洞窟(ソロ) 9036 カラスチャ召喚地 9037 黒い裂け目 入口 9038 未知の密林 9039 護送隊襲撃地 9040 ヴェリカ広場 9041 ヴェリカ東門 9042 ヴェリカ司令部 9046 呪われたオアシス 9050 貪欲のカシュバル峡谷 9750 カシュバル峡谷 9061 巨人の遺跡 9062 道化の別荘 9063 漆黒の祭壇 9064 溶岩ホール 9065 女神の花園 9071 死霊術研究所 9072 黄金の迷宮 9073 黒紋塔 9074 復活の聖域 9075 ケルサイクの巣 9076 恐怖の迷宮 9077 バトの砂漠 9078 ビビッシュの実験場 9079 ジャバルマンドーム 9080 グラドゥシの結界 9081 極限の修練場 9082 鉄壁の修練場 9083 突破の修練場 9087 秘密基地 9088 ヴァンピールの屋敷 9089 邪教徒の隠れ家 9090 森の細道 9091 次元の結界 9092 ダゴンの墳墓 9093 アカシャの潜伏地 9094 サレロンの空中庭園 9096 シリュカの回廊 9724 封禍神蝕の冥堂(上級) 9725 バルダーの神殿(上級) 9793 アカシャの潜伏地(上級) 9773 黒紋塔(上級) 9775 ケルサイクの巣(上級) 9776 恐怖の迷宮(上級) 9801 暗黒次元の亜空間 9802 暗黒次元の亜空間 9803 暗黒次元の亜空間 9026 アルゴンメルデティア 9726 アルゴンメルデティア(上級) 9027 シャンドラ・マナイア(上級) 9727 シャンドラ・マナイア 9095 業火の洞穴 9795 クチャートの鉱山 9045 ブルーファスト山 9047 魔女の城パーティー会場 9126 ペトレ養成所 9975 苛虐のケルサイクの聖域(上級) 9911 猛悪のケルサイクの聖域(下級) 9051 穢れた神殿 9052 血の祝祭場 9711 暴悪のキルガルの洞窟 9611 暴悪のキルガルの洞窟 9777 古代の地下水路 9766 朱い海賊団の罠 9043 魔法使いの砦(上級) 9643 魔法使いの砦 9743 魔法使いの砦 9053 巨人の森 9511 闇の洞窟 9811 闇の洞窟 9810 ラカンの祭壇 9813 ギルリアンの森 9821 ラクナン要塞 二階 9822 アークデヴァの秘密基地 9814 アルカナ・グナイア 9818 秘密の実験室 9827 ティアラニア 9828 守護者の村 9829 ティアラン 9887 秘密基地(ソロ) 9888 ヴァンピールの屋敷(ソロ) 9889 邪教徒の隠れ家(ソロ) 9871 死霊術研究所(ソロ) 9872 黄金の迷宮(ソロ) 9894 サレロンの空中庭園(ソロ) 9876 恐怖の迷宮(ソロ) 9873 黒紋塔(ソロ) 9879 ジャバルマンドーム(ソロ) 9820 抵抗軍秘密キャンプ 9880 グラドゥシの結界(ソロ) 9824 封禍神蝕の冥堂(ソロ) 9825 バルダーの神殿(ソロ) 9151 連盟領地 某地域 9808 アークデヴァの武器庫 9809 デモクロン実験室 9054 邪悪なオルカの神殿 9754 オルカの神殿 9055 ハルキアの安息地 9823 エルカイア号 9826 ラクナン要塞 地下 9916 暴風のエルカラス号 9716 エルカラス号 9885 幻影の塔 9886 幻影の塔(16階) 9713 ギルリアンの森(プレミアム) 9714 プレミアムフィールド 9804 ケルサイクの巣(タイムアタック・上級) 9979 ジャバルマンドーム 9057 傲慢なアケロンの煉獄 9757 アケロンの煉獄 9029 再誕の冥堂 9056 歪んだバルロナの時空間 9756 バルロナの時空間 9060 罪深きケリーヴァンの突撃船 9760 ケリーヴァンの突撃船(上級) 9860 ケリーヴァンの突撃船(下級) 9059 バーンスタインの幽霊島 9759 バーンスタインの幽霊島(上級) 9830 天空の闘技場 9067 非道なベルノの実験室 9767 ベルノの実験室 9769 リリスの城 9969 妖艶なリリスの城 9068 暴君デュリオンの潜伏地 9768 デュリオンの潜伏地 9070 嘘つきタルスキの遊び場 9069 ラクナン城の記憶 9970 冥々たるラケリスの廃墟 9770 ラケリスの廃墟 9950 破壊された神界の門 9710 崩れたラカンの祭壇 9780 ヴェリカ地下関門 9980 破られたヴェリカ地下関門 9981 陥落したヴェリックの神殿 9781 ヴェリックの神殿 9066 デモロスのルーレット 9794 サイラクス研究基地 9994 アルファサイラクス研究基地 9735 RK-9格納庫 9935 Ultimate RK-9格納庫 |
S1Engine |
[URL] Protocol=unreal Name=Player Map=Start.gmp LocalMap=Start.gmp TransitionMap=Start.gmp MapExt=gmp EXEName=S1Game.exe DebugEXEName=DEBUG-S1Game.exe SaveExt=usa Port=7777 GameName=Project S GameNameShort=S1Game [Engine.Engine] NetworkDevice=IpDrv.TcpNetDriver ConsoleClassName=Engine.Console GameViewportClientClassName=S1Game.S1GameViewportClient LocalPlayerClassName=Engine.LocalPlayer DataStoreClientClassName=Engine.DataStoreClient Language=int bAllowMatureLanguage=FALSE GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine UnrealEdEngine=UnrealEd.UnrealEdEngine Client=WinDrv.WindowsClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas TinyFontName=EngineFonts.TinyFont SmallFontName=EngineFonts.SmallFont MediumFontName=EngineFonts.MediumFont LargeFontName=EngineFonts.LargeFont SubtitleFontName=EngineFonts.SmallFont WireframeMaterialName=EngineMaterials.WireframeMaterial DefaultMaterialName=EngineMaterials.DefaultMaterial CulledTranslucentForBackgorundObjectMaterialName=EngineMaterials.CulledTranslucentForBackgorundObjectMaterial DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial DefaultTextureName=EngineMaterials.DefaultDiffuse EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial GeomMaterialName=EngineMaterials.GeomMaterial DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial TickMaterialName=EditorMaterials.Tick_Mat CrossMaterialName=EditorMaterials.Cross_Mat DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial RandomAngleTextureName=EngineMaterials.RandomAngles RandomNormalTextureName=EngineMaterials.RandomNormal WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial ShadedLevelColorationUnlitMaterialName=EngineMaterials.ShadedLevelColorationUnlitMaterial ShadedLevelColorationLitMaterialName=EngineMaterials.ShadedLevelColorationLitMaterial RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial VertexColorMaterialName=EngineMaterials.VertexColorMaterial EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat TerrainMaterialMaxTextureCount=16 TerrainTessellationCheckCount=6 TerrainTessellationCheckBorder=2.0 TerrainTessellationCheckDistance=4096.0 BeginUPTryCount=200000 bStaticDecalsEnabled=True bDynamicDecalsEnabled=True bForceStaticTerrain=False LightComplexityColors=(R=0,G=0,B=0,A=1) LightComplexityColors=(R=0,G=255,B=0,A=1) LightComplexityColors=(R=63,G=191,B=0,A=1) LightComplexityColors=(R=127,G=127,B=0,A=1) LightComplexityColors=(R=191,G=63,B=0,A=1) LightComplexityColors=(R=255,G=0,B=0,A=1) ShaderComplexityColors=(R=0,G=255,B=100,A=1) ShaderComplexityColors=(R=0,G=255,B=0,A=1) ShaderComplexityColors=(R=63,G=191,B=0,A=1) ShaderComplexityColors=(R=127,G=127,B=0,A=1) ShaderComplexityColors=(R=191,G=63,B=0,A=1) ShaderComplexityColors=(R=255,G=0,B=0,A=1) bUsePixelShaderComplexity=True bUseAdditiveComplexity=True MaxPixelShaderAdditiveComplexityCount=300 MaxPixelShaderOpaqueComplexityCount=100 MaxVertexShaderComplexityCount=100 TimeBetweenPurgingPendingKillObjects=60 bUseSound=True bUseTextureStreaming=True bUseBackgroundLevelStreaming=True bSubtitlesEnabled=True bSubtitlesForcedOff=FALSE ScoutClassName=Engine.Scout DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess DefaultSoundName=EngineSounds.WhiteNoise bOnScreenKismetWarnings=TRUE bEnableKismetLogging=FALSE AllowShadowVolumes=FALSE CameraRotationThreshold=45.0 CameraTranslationThreshold=10000 PrimitiveProbablyVisibleTime=8.0 PercentUnoccludedRequeries=0.125 MaxOcclusionPixelsFraction=0.001 MinTextureDensity=0.0 IdealTextureDensity=13.0 MaxTextureDensity=55.0 bDisablePhysXHardwareSupport=True DemoRecordingDevice=Engine.DemoRecDriver bPauseOnLossOfFocus=FALSE MaxFluidNumVerts=1048576 FluidSimulationTimeLimit=30.0 MaxParticleResize=16 MaxParticleResizeWarn=0 bCheckParticleRenderSize=True NetClientTicksPerSecond=200 StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255)))) StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255)))) StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255)))) bEnableColorClear=TRUE [Engine.StreamingMovies] RenderPriorityPS3=1001 SuspendGameIO=True [Engine.ISVHacks] bInitializeShadersOnDemand=False DisableATITextureFilterOptimizationChecks=True UseMinimalNVIDIADriverShaderOptimization=False PumpWindowMessagesWhenRenderThreadStalled=False [Engine.GameEngine] bSmoothFrameRate=TRUE bClearAnimSetLinkupCachesOnLoadMap=True MinSmoothedFrameRate=1 MaxSmoothedFrameRate=72 CacheSizeMegs=1024 [Engine.DemoRecDriver] AllowDownloads=True DemoSpectatorClass=Engine.PlayerController MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=30.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=30 [Engine.PackagesToAlwaysCook] [Engine.StartupPackages] bSerializeStartupPackagesFromMemory=FALSE bSerializeStartupPackagesFromMemoryCompressed=FALSE Package=DefaultUISkin Package=EngineMaterials Package=EngineSounds Package=EngineFonts Package=SoundModes [Engine.PackagesToForceCookPerMap] [Core.System] MaxObjectsNotConsideredByGC=0 SizeOfPermanentObjectPool=0 StaleCacheDays=30 MaxStaleCacheSize=10 MaxOverallCacheSize=30 PackageSizeSoftLimit=1024 AsyncIOBandwidthLimit=0 CachePath=..\S1Game\Cache CacheExt=.uxx Paths=..\Engine\Content ScriptPaths=..\S1Game\Script FRScriptPaths=..\S1Game\ScriptFinalRelease CutdownPaths=..\S1Game\CutdownPackages CutdownPaths=..\S1Game\Script ScreenShotPath=E:\TERA_ScreenShots\ LocalizationPaths=..\Engine\Localization Extensions=upk Extensions=u TextureFileCacheExtension=tfc Suppress=Dev Suppress=DevAudio Suppress=DevAudioVerbose Suppress=DevBind Suppress=DevBsp Suppress=DevCollision Suppress=DevCompile Suppress=DevComponents Suppress=DevCooking Suppress=DevDataStore Suppress=DevGarbage Suppress=DevKill Suppress=DevLoad Suppress=DevNetTraffic Suppress=DevPath Suppress=DevReplace Suppress=DevSave Suppress=DevSound Suppress=DevStats Suppress=DevTick Suppress=DevUI Suppress=DevUIStates Suppress=DevUIStyles Suppress=DevUIAnimation Suppress=DevUIFocus Suppress=Input Suppress=Inventory Suppress=Localization Suppress=LocalizationWarning Suppress=PlayerMove Suppress=DevSHA Suppress=DevShaders Suppress=DevAnim Suppress=DevDecals Suppress=RON_DEBUG Paths=..\..\..\ReleaseData ;+Paths=..\..\TeraData\AdditionalData Paths=..\S1Game\Content LocalizationPaths=..\S1Game\Localization SavePath=..\S1Game\Save Extensions=gmp Extensions=gpk SeekFreePCPaths=..\S1Game\CookedPC SeekFreePCExtensions=xxx [Engine.Client] DisplayGamma=2.2 MinDesiredFrameRate=35.000000 InitialButtonRepeatDelay=0.2 ButtonRepeatDelay=0.1 [WinDrv.WindowsClient] AudioDeviceClass=ALAudio.ALAudioDevice MinAllowableResolutionX=0 MinAllowableResolutionY=0 MaxAllowableResolutionX=0 MaxAllowableResolutionY=0 MinAllowableRefreshRate=0 MaxAllowableRefreshRate=0 ParanoidDeviceLostChecking=0 AllowJoystickInput=0 [Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 PP_DesaturationMultiplier=1.0 PP_HighlightsMultiplier=1.0 PP_MidTonesMultiplier=1.0 PP_ShadowsMultiplier=1.0 [ALAudio.ALAudioDevice] MaxChannels=32 UseEffectsProcessing=True TimeBetweenHWUpdates=15 MinOggVorbisDurationGame=5 MinOggVorbisDurationEditor=5 DeviceName=Generic Software [IpDrv.TcpNetDriver] AllowDownloads=True ConnectionTimeout=30.0 InitialConnectTimeout=200.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=15000 MaxInternetClientRate=10000 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload NetConnectionClassName=IpDrv.TcpipConnection [IpServer.UdpServerQuery] GameName=ut [IpDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=ut ServerBeaconPort=8777 BeaconPort=9777 [TextureStreaming] PoolSize=768 MemoryMargin=128 HysteresisLimit=30 DropMipLevelsLimit=24 StopIncreasingLimit=18 StopStreamingLimit=12 MinFudgeFactor=1 FudgeFactorIncreaseRateOfChange=0.5 FudgeFactorDecreaseRateOfChange=-0.4 MinRequestedMipsToConsider=11 MinTimeToGuaranteeMinMipCount=2 MaxTimeToGuaranteeMinMipCount=12 UseTextureFileCache=FALSE [StreamByURL] PostLoadPause=6.0 [Editor.EditorEngine] LocalPlayerClassName=Editor.EditorPlayer bUseSound=True bSubtitlesEnabled=True GridEnabled=True SnapScaleEnabled=True ScaleGridSize=5 SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FOVAngle=60.000000 GodMode=True AutoSaveDir=..\S1Game\Content\Maps\Autosaves InvertWidgetZAxis=True UseAxisIndicator=True MatineeCurveDetail=0.1 Client=WinDrv.WindowsClient CurrentGridSz=4 bUseMayaCameraControls=True bPrefabsLocked=True HeightMapExportClassName=TerrainHeightMapExporterTextT3D EditorOnlyContentPackages=EditorMeshes EditorOnlyContentPackages=EditorMaterials EditorOnlyContentPackages=EditorResources EditPackagesInPath=..\Development\Src EditPackages=Core EditPackages=Engine EditPackages=GameFramework EditPackages=Editor EditPackages=UnrealEd EditPackages=UnrealScriptTest EditPackages=IpDrv EditPackages=GFxUI EditPackages=GFxUIEditor EditPackagesOutPath=..\S1Game\Script FRScriptOutputPath=..\S1Game\ScriptFinalRelease EditPackages=S1Game InEditorGameURLOptions= EditPackages=GodHand [UnrealEd.UnrealEdEngine] AutoSave=True AutoSaveTimeMinutes=10 AutoSaveIndex=0 PackagesToBeFullyLoadedAtStartup=EditorMaterials PackagesToBeFullyLoadedAtStartup=EditorMeshes PackagesToBeFullyLoadedAtStartup=EditorResources PackagesToBeFullyLoadedAtStartup=EngineMaterials PackagesToBeFullyLoadedAtStartup=EngineFonts PackagesToBeFullyLoadedAtStartup=EngineScenes PackagesToBeFullyLoadedAtStartup=EngineResources PackagesToBeFullyLoadedAtStartup=DefaultUISkin PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC [Engine.DataStoreClient] GlobalDataStoreClasses=Engine.UIDataStore_Strings GlobalDataStoreClasses=Engine.UIDataStore_Images GlobalDataStoreClasses=Engine.UIDataStore_GameResource GlobalDataStoreClasses=Engine.CurrentGameDataStore ;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused GlobalDataStoreClasses=Engine.UIDataStore_Fonts GlobalDataStoreClasses=Engine.UIDataStore_Color GlobalDataStoreClasses=Engine.UIDataStore_Gamma GlobalDataStoreClasses=Engine.UIDataStore_Registry GlobalDataStoreClasses=Engine.UIDataStore_InputAlias ;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore ;;PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings" ; unused [Engine.UIDataStore_SessionSettings] SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo [DevOptions.Shaders] AutoReloadChangedShaders=True bAllowMultiThreadedShaderCompile=True bAllowDistributedShaderCompile=False ThreadedShaderCompileThreshold=2 bDumpShaderPDBs=False bPromptToRetryFailedShaderCompiles=False [StatNotifyProviders] XmlStatNotifyProvider=false CsvStatNotifyProvider=false StatsNotifyProvider_UDP=true PIXNamedCounterProvider=false [StatNotifyProviders.StatNotifyProvider_UDP] ListenPort=13000 [RemoteControl] SuppressRemoteControlAtStartup=True [LogFiles] PurgeLogsDays=2 [AnimationCompression] DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys TranslationCompressionFormat=0 RotationCompressionFormat=1 AlternativeCompressionThreshold=1.f ForceRecompression=False bOnlyCheckForMissingSkeletalMeshes=False [IpDrv.OnlineSubsystemCommonImpl] MaxLocalTalkers=1 MaxRemoteTalkers=16 bIsUsingSpeechRecognition=false [IpDrv.OnlineGameInterfaceImpl] LanAnnouncePort=14001 LanQueryTimeout=5.0 [OnlineSubsystemLive.OnlineSubsystemLive] LiveSystemLinkPort=14000 LanAnnouncePort=14001 [Engine.StaticMeshCollectionActor] bCookOutStaticMeshActors=TRUE MaxStaticMeshComponents=30 [Engine.StaticLightCollectionActor] bCookOutStaticLightActors=TRUE MaxLightComponents=30 [LiveSock] bUseVDP=True bUseSecureConnections=true MaxDgramSockets=64 MaxStreamSockets=16 DefaultRecvBufsizeInK=256 DefaultSendBufsizeInK=256 [CustomStats] LD=Streaming fudge factor LD=FrameTime LD=Terrain Foliage Time LD=Foliage Render Time LD=Terrain Smooth Time LD=Terrain Render Time LD=Decal Render Time LD=Terrain Triangles LD=Foliage Instances LD=Decal Triangles LD=Decal Draw Calls LD=Static Mesh Tris LD=Skel Mesh Tris LD=Skel Verts CPU Skin LD=Skel Verts GPU Skin LD=30+ FPS LD=Audio Memory Used LD=Total CPU rendering time LD=Total GPU rendering time LD=Occluded primitives LD=Projected shadows LD=Visible static mesh elements LD=Visible dynamic primitives LD=Texture Pool Size LD=Physical Memory Used LD=Virtual Memory Used LD=Audio Memory Used LD=Texture Memory Used LD=360 Texture Memory Used LD=Vertex Lighting Memory LD=StaticMesh Vertex Memory LD=StaticMesh Index Memory LD=SkeletalMesh Vertex Memory LD=SkeletalMesh Index Memory GameThread=Async Loading Time GameThread=Audio Update Time GameThread=FrameTime GameThread=HUD Time GameThread=Input Time GameThread=Kismet Time GameThread=Move Actor Time GameThread=RHI Game Tick GameThread=RedrawViewports GameThread=Script time GameThread=Tick Time GameThread=Update Components Time GameThread=World Tick Time GameThread=Async Work Wait GameThread=PerFrameCapture [MemorySplitClassesToTrack] Class=AnimSequence Class=AudioComponent Class=AudioDevice Class=CylinderComponent Class=DecalComponent Class=DecalLifetime Class=DecalLifetimeAge Class=DecalLifetimeData Class=DecalLifetimeDataAge Class=DecalManager Class=DecalMaterial Class=Field Class=Font Class=Level Class=Material Class=MaterialInstanceConstant Class=MaterialInstanceTimeVarying Class=Model Class=ModelComponent Class=MorphTarget Class=ObjectReferencer Class=ParticleModule Class=ParticleSystemComponent Class=PathNode Class=RB_BodyInstance Class=RB_BodySetup Class=ReachSpec Class=SkeletalMesh Class=SoundCue Class=SoundNode Class=StaticMesh Class=StaticMeshActor Class=StaticMeshComponent Class=Terrain Class=TerrainComponent Class=Texture2D Class=UIRoot [MemLeakCheckExtraExecsToRun] Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo Cmd=obj list class=Level -ALPHASORT -DetailedInfo Cmd=lightenv list volumes Cmd=lightenv list transition Cmd=ListThreads [ConfigCoalesceFilter] FilterOut=S1Engine.ini FilterOut=S1Editor.ini FilterOut=S1Input.ini FilterOut=S1Game.ini FilterOut=S1UI.ini FilterOut=S1Compat.ini FilterOut=S1EditorKeyBindings.ini FilterOut=S1EditorUserSettings.ini FilterOut=UnrealEd.int FilterOut=Editor.int FilterOut=EditorTips.int FilterOut=UnrealScriptTest.int FilterOut=WinDrv.int FilterOut=XWindow.int [TaskPerfTracking] bUseTaskPerfTracking=TRUE RemoteConnectionIP=10.1.10.83 ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn [TaskPerfMemDatabase] bUseTaskPerfMemDatabase=TRUE RemoteConnectionIP=10.1.10.83 ConnectionString=Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn [MemoryPools] FLightPrimitiveInteractionInitialBlockSize=2048 FModShadowPrimitiveInteractionInitialBlockSize=2048 [SystemSettings] StaticDecals=True DynamicDecals=True DynamicLights=True DynamicShadows=True LightEnvironmentShadows=False CompositeDynamicLights=True DirectionalLightmaps=True MotionBlur=True DepthOfField=True AmbientOcclusion=False Bloom=True UseHighQualityBloom=False Distortion=True DropParticleDistortion=True SpeedTreeLeaves=True SpeedTreeFronds=True OnlyStreamInTextures=False LensFlares=True FogVolumes=True FloatingPointRenderTargets=True OneFrameThreadLag=True UseVsync=False UpscaleScreenPercentage=True Fullscreen=False AllowD3D10=False SkeletalMeshLODBias=1 ParticleLODBias=2147483647 DetailMode=0 ShadowFilterQualityBias=-1 MaxAnisotropy=0 MaxMultisamples=1 MinShadowResolution=16 MaxShadowResolution=512 ShadowFadeResolution=128 ShadowFadeExponent=2.200000 ResX=1920 ResY=1080 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=1.000000 FoliageDrawRadiusMultiplier=1.000000 ShadowTexelsPerPixel=1.273240 bEnableVSMShadows=False bEnableBranchingPCFShadows=False bAllowBetterModulatedShadows=False bEnableForegroundShadowsOnWorld=True bEnableForegroundSelfShadowing=True ShadowFilterRadius=2.000000 ShadowDepthBias=0.012000 ShadowVolumeLightRadiusThreshold=1000.000000 ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000 bAllowFracturedDamage=True NumFracturedPartsScale=1.000000 FractureDirectSpawnChanceScale=1.000000 FractureRadialSpawnChanceScale=1.000000 FractureCullDistanceScale=1.000000 TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0) LIGHT_TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point) FXAA=True SpeedTreeBranches=True SpeedTreeBillboards=True AllowD3D11=False [Engine.PhysicsLODVerticalDestructible] MaxDynamicChunkCount=1000 DebrisLifetime=60.0 [Engine.PhysicsLODVerticalEmitter] ParticlePercentage=100 [Engine.OnlineSubsystem] +NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList") [Engine.OnlineRecentPlayersList] MaxRecentPlayers=100 MaxRecentParties=5 [Configuration] BasedOn=..\Engine\Config\BaseEngine.ini [S1Game.ReleaseData] Paths=..\..\..\ReleaseData ;+Paths=D:\ReleaseData [SystemSettingsEditor] ResX=1280 ResY=720 [Engine.AudioDevice] SoundGroups=(GroupName=AmbientMaster,Properties=(Volume=1)) SoundGroups=(GroupName=Announcer,Properties=(Volume=1,bNoReverb=TRUE)) SoundGroups=(GroupName=Character,Properties=(Volume=0.7)) SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE)) SoundGroups=(GroupName=CinematicDialog,Properties=(Volume=1)) SoundGroups=(GroupName=Dialog,Properties=(Volume=1),ChildGroupNames=(StoryDialog,CinematicDialog,Taunts,VoiceChat)) SoundGroups=(GroupName=Item,Properties=(Volume=1)) SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(SFXMaster,MusicMaster,AmbientMaster,UIMaster,VillagerNPCVoice,Cinematic)) SoundGroups=(GroupName=Music,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE)) SoundGroups=(GroupName=SFXMaster,Properties=(Volume=1),ChildGroupNames=(Character,damageVoice,Item,damageHit,NPC,SkillEffect,damageEffect,Assassin_SkillVoice,Assassin_Voice,Assassin_Skill,Event_BGM,Weapon,Vehicle)) SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE)) SoundGroups=(GroupName=StoryDialog,Properties=(Volume=1)) SoundGroups=(GroupName=Taunts,Properties=(Volume=1)) SoundGroups=(GroupName=Vehicle,Properties=(Volume=1)) SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE)) SoundGroups=(GroupName=Weapon,Properties=(Volume=1)) SoundGroups=(GroupName=damageVoice,Properties=(Volume=0.4,MaxConcurrentPlayCount=6)) SoundGroups=(GroupName=damageHit,Properties=(Volume=0.7,MaxConcurrentPlayCount=6)) SoundGroups=(GroupName=damageEffect,Properties=(Volume=0.7,MaxConcurrentPlayCount=6)) SoundGroups=(GroupName=NPC,Properties=(Volume=1)) SoundGroups=(GroupName=UI,Properties=(Volume=0,bNoReverb=TRUE,MaxConcurrentPlayCount=6)) SoundGroups=(GroupName=SkillEffect,Properties=(Volume=0.8)) SoundGroups=(GroupName=VillagerNPCVoice,Properties=(Volume=1,MaxConcurrentPlayCount=1)) SoundGroups=(GroupName=MusicMaster,Properties=(Volume=1),ChildGroupNames=(Music)) SoundGroups=(GroupName=UIMaster,Properties=(Volume=1),ChildGroupNames=(Announcer,UI,Stinger)) SoundGroups=(GroupName=Assassin_Voice,Properties=(Volume=0.6)) SoundGroups=(GroupName=Assassin_Skill,Properties=(Volume=0.6)) SoundGroups=(GroupName=Assassin_SkillVoice,Properties=(Volume=0.6)) SoundGroups=(GroupName=Event_BGM,Properties=(Volume=1, MaxConcurrentPlayCount=1)) SoundModeNames=Default SoundModeNames=Quiet SoundModeNames=Loud SoundModeNames=Slow SoundModeNames=Quick [GodHand.GodHandEngine] FOVAngle=60.000000 Client=WinDrv.WindowsClient [Windows.StandardUser] MyDocumentsSubDirName=ProjectS [Aero] AeroSet_Continent_1=SkySystem30.AERO.ANC_DefaultSky_AERO ;AeroSet_Continent_2=SkySystem30.AERO.ANC_DefaultSky_AERO ;AeroSet_Continent_3=SkySystem30.AERO.ANC_DefaultSky_AERO AeroSet_Continent_2=SkySystem30.AERO.HSC_DefaultSky_AERO AeroSet_Continent_3=SkySystem30.AERO.AL_DefaultSky_AERO ;ArtDatasheet=..\..\TeraData\AdditionalData\Art_Data\Datasheet ;DesignDatasheet=..\..\TeraData\AdditionalData\Design_Data\Datasheet ;ProgramDatasheet=..\..\TeraData\AdditionalData\Program_Data\Datasheet ;SoundDatasheet=..\..\TeraData\AdditionalData\Sound_Data\Datasheet ;BarrackDefine=..\..\TeraData\AdditionalData\Design_Data\BarrackDefine ;Godhand=..\..\TeraData\AdditionalData\Design_Data\GodHandDefine [Barrack.ShowGrid] GridSize=20 GridSideLength=500 [IniVersion] 0=1509945182.000000 1=1513140059.000000 [AppCompat] MeasuredCPUScore=121.546257 CompatLevelComposite=5 CompatLevelCPU=5 CompatLevelGPU=5 CPUNumLogicalProcessors=4 [WinDrv.Accessibility] StickyKeysHotkey=True ToggleKeysHotkey=True FilterKeysHotkey=True StickyKeysConfirmation=True ToggleKeysConfirmation=True FilterKeysConfirmation=True |